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internal/graphicsdriver/directx: dispose a screen image explicitly
A screen image in DirectX 12 should not include any buffers to release so there is not a bug, but disposing it explicitly when resizing the window should be polite.
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@ -994,6 +994,11 @@ func (g *graphics12) NewImage(width, height int) (graphicsdriver.Image, error) {
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}
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}
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func (g *graphics12) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
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func (g *graphics12) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
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if g.screenImage != nil {
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g.screenImage.Dispose()
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g.screenImage = nil
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}
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if err := g.updateSwapChain(width, height); err != nil {
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if err := g.updateSwapChain(width, height); err != nil {
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return nil, err
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return nil, err
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}
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}
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