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loop: Bug fix: the threshold to detect if the game stops was too strict (#)
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@ -146,7 +146,7 @@ func (c *runContext) render(g GraphicsContext) error {
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}()
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// If lastUpdated is too old, we assume that screen is not shown.
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if 5*int64(time.Second)/int64(fps) < n-c.lastUpdated {
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if 10*int64(time.Second)/int64(fps) < n-c.lastUpdated {
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c.lastUpdated = n
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return nil
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}
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