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internal/ui: remove unnecessary comments
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@ -44,7 +44,6 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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halfScaledTexelSize := texelSize / 2 / scale
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// Shift 1/512 [texel] to avoid the tie-breaking issue.
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// As all the vertex positions are aligned to 1/16 [pixel], this shiting should work in most cases.
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pos := texCoord
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p0 := pos - halfScaledTexelSize + (texelSize / 512)
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p1 := pos + halfScaledTexelSize + (texelSize / 512)
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