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Remove useless debug + setviewport only once
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parent
9003692630
commit
c247da0f05
@ -216,15 +216,16 @@ func (g *Graphics) DrawTriangles(dstIDs [graphics.ShaderDstImageCount]graphicsdr
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if dst == nil {
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continue
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}
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if err := dst.setViewport(); err != nil {
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return err
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}
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destinations[i] = dst
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dstCount++
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}
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if dstCount == 0 {
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return nil
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}
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// Only necessary for the same shared framebuffer
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if err := destinations[0].setViewport(); err != nil {
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return err
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}
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// Color attachments
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var attached []uint32
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@ -232,9 +233,6 @@ func (g *Graphics) DrawTriangles(dstIDs [graphics.ShaderDstImageCount]graphicsdr
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if dst == nil {
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continue
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}
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if dstCount > 1 {
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//fmt.Println("id:", dst.texture, "ok:", dst.id, "regions:", len(dstRegions))
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}
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attached = append(attached, uint32(gl.COLOR_ATTACHMENT0+i))
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g.context.ctx.FramebufferTexture2D(gl.FRAMEBUFFER, uint32(gl.COLOR_ATTACHMENT0+i), gl.TEXTURE_2D, uint32(dst.texture), 0)
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}
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