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mobile/ebitenmobileview: Allow Layout without SetGame
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@ -30,9 +30,16 @@ type ViewRectSetter interface {
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func Layout(viewWidth, viewHeight int, viewRectSetter ViewRectSetter) {
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func Layout(viewWidth, viewHeight int, viewRectSetter ViewRectSetter) {
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theState.m.Lock()
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theState.m.Lock()
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defer theState.m.Unlock()
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defer theState.m.Unlock()
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layout(viewWidth, viewHeight, viewRectSetter)
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}
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func layout(viewWidth, viewHeight int, viewRectSetter ViewRectSetter) {
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if theState.game == nil {
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if theState.game == nil {
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panic("ebitenmobileview: SetGame must be called before Layout")
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// It is fine to override the existing function since only the last layout result matters.
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theState.delayedLayout = func() {
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layout(viewWidth, viewHeight, viewRectSetter)
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}
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return
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}
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}
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w, h := theState.game.Layout(int(viewWidth), int(viewHeight))
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w, h := theState.game.Layout(int(viewWidth), int(viewHeight))
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@ -34,6 +34,8 @@ type state struct {
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running bool
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running bool
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delayedLayout func()
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// m is a mutex required for each function.
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// m is a mutex required for each function.
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// For example, on Android, Update can be called from a different thread:
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// For example, on Android, Update can be called from a different thread:
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// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
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// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
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@ -45,4 +47,9 @@ func SetGame(game game) {
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defer theState.m.Unlock()
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defer theState.m.Unlock()
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theState.game = game
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theState.game = game
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if theState.delayedLayout != nil {
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theState.delayedLayout()
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theState.delayedLayout = nil
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}
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}
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}
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