mipmap: Bug fix: DrawTriangles with a scale-only color matrix should be optimized

Fixes #1101
This commit is contained in:
Hajime Hoshi 2020-03-17 01:59:00 +09:00
parent d256eaa846
commit c36d4678a3
2 changed files with 127 additions and 1 deletions

View File

@ -1902,3 +1902,112 @@ func TestImageReplacePixelsOnSubImage(t *testing.T) {
}
}
}
func TestImageDrawTrianglesWithColorM(t *testing.T) {
const w, h = 16, 16
dst0, _ := NewImage(w, h, FilterDefault)
dst1, _ := NewImage(w, h, FilterDefault)
src, _ := NewImage(w, h, FilterDefault)
src.Fill(color.White)
vs0 := []Vertex{
{
DstX: 0,
DstY: 0,
SrcX: 0,
SrcY: 0,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
{
DstX: w,
DstY: 0,
SrcX: w,
SrcY: 0,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
{
DstX: 0,
DstY: h,
SrcX: 0,
SrcY: h,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
{
DstX: w,
DstY: h,
SrcX: w,
SrcY: h,
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
}
op := &DrawTrianglesOptions{}
op.ColorM.Scale(0.2, 0.4, 0.6, 0.8)
is := []uint16{0, 1, 2, 1, 2, 3}
dst0.DrawTriangles(vs0, is, src, op)
vs1 := []Vertex{
{
DstX: 0,
DstY: 0,
SrcX: 0,
SrcY: 0,
ColorR: 0.2,
ColorG: 0.4,
ColorB: 0.6,
ColorA: 0.8,
},
{
DstX: w,
DstY: 0,
SrcX: w,
SrcY: 0,
ColorR: 0.2,
ColorG: 0.4,
ColorB: 0.6,
ColorA: 0.8,
},
{
DstX: 0,
DstY: h,
SrcX: 0,
SrcY: h,
ColorR: 0.2,
ColorG: 0.4,
ColorB: 0.6,
ColorA: 0.8,
},
{
DstX: w,
DstY: h,
SrcX: w,
SrcY: h,
ColorR: 0.2,
ColorG: 0.4,
ColorB: 0.6,
ColorA: 0.8,
},
}
dst1.DrawTriangles(vs1, is, src, nil)
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := dst0.At(i, j)
want := dst1.At(i, j)
if got != want {
t.Errorf("At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}

View File

@ -132,7 +132,7 @@ func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, color
}
cr, cg, cb, ca := float32(1), float32(1), float32(1), float32(1)
if colorm.ScaleOnly() {
if colorm != nil && colorm.ScaleOnly() {
body, _ := colorm.UnsafeElements()
cr = body[0]
cg = body[5]
@ -166,6 +166,23 @@ func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, color
}
func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
// TODO: Use a mipmap? (#909)
if colorm != nil && colorm.ScaleOnly() {
body, _ := colorm.UnsafeElements()
cr := body[0]
cg := body[5]
cb := body[10]
ca := body[15]
colorm = nil
const n = graphics.VertexFloatNum
for i := 0; i < len(vertices)/n; i++ {
vertices[i*n+8] *= cr
vertices[i*n+9] *= cg
vertices[i*n+10] *= cb
vertices[i*n+11] *= ca
}
}
m.orig.DrawTriangles(src.orig, vertices, indices, colorm, mode, filter, address)
m.disposeMipmaps()
}