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Add cocoa.window
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@ -7,8 +7,6 @@ package cocoa
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//
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//
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// void StartApplication(void);
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// void StartApplication(void);
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// void PollEvents(void);
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// void PollEvents(void);
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// void BeginDrawing(void* window);
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// void EndDrawing(void* window);
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//
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//
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import "C"
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import "C"
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import (
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import (
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@ -16,14 +14,13 @@ import (
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"github.com/hajimehoshi/go-ebiten/graphics/opengl"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl"
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"github.com/hajimehoshi/go-ebiten/ui"
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"github.com/hajimehoshi/go-ebiten/ui"
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"image"
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"image"
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"unsafe"
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)
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)
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type UI struct {
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type UI struct {
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screenWidth int
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screenWidth int
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screenHeight int
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screenHeight int
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screenScale int
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screenScale int
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window unsafe.Pointer
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window *window
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initialEventSent bool
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initialEventSent bool
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textureFactory *textureFactory
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textureFactory *textureFactory
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graphicsDevice *opengl.Device
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graphicsDevice *opengl.Device
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@ -114,10 +111,9 @@ func (u *UI) RenderTargetCreated() <-chan graphics.RenderTargetCreatedEvent {
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}
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}
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func (u *UI) Draw(f func(graphics.Canvas)) {
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func (u *UI) Draw(f func(graphics.Canvas)) {
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// TODO: Use UseContext instead
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u.window.UseContext(func() {
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C.BeginDrawing(u.window)
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u.graphicsDevice.Update(f)
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u.graphicsDevice.Update(f)
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})
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C.EndDrawing(u.window)
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}
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}
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//export ebiten_ScreenSizeUpdated
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//export ebiten_ScreenSizeUpdated
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@ -50,9 +50,8 @@ void* CreateGLContext(void* sharedGLContext) {
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return glContext;
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return glContext;
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}
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}
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void* CreateWindow(size_t width, size_t height, const char* title, void* sharedGLContext) {
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void* CreateWindow(size_t width, size_t height, const char* title, void* glContext_) {
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NSOpenGLContext* glContext = CreateGLContext(sharedGLContext);
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NSOpenGLContext* glContext = (NSOpenGLContext*)glContext_;
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[glContext makeCurrentContext];
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NSSize size = NSMakeSize(width, height);
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NSSize size = NSMakeSize(width, height);
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EbitenWindow* window = [[EbitenWindow alloc]
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EbitenWindow* window = [[EbitenWindow alloc]
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@ -95,6 +94,10 @@ void UnuseGLContext(void) {
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CGLUnlockContext(cglContext);
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CGLUnlockContext(cglContext);
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}
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}
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void* GetGLContext(void* window) {
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return [(EbitenWindow*)window glContext];
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}
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void BeginDrawing(void* window) {
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void BeginDrawing(void* window) {
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// TODO: CGLLock
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// TODO: CGLLock
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[[(EbitenWindow*)window glContext] makeCurrentContext];
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[[(EbitenWindow*)window glContext] makeCurrentContext];
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@ -1,15 +1,12 @@
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package cocoa
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package cocoa
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// #include <stdlib.h>
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//
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// void* CreateGLContext(void* sharedGLContext);
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// void* CreateGLContext(void* sharedGLContext);
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// void* CreateWindow(size_t width, size_t height, const char* title, void* sharedGLContext);
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// void UseGLContext(void* glContext);
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// void UseGLContext(void* glContext);
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// void UnuseGLContext(void);
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// void UnuseGLContext(void);
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//
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//
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import "C"
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import "C"
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import (
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import (
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//"github.com/hajimehoshi/go-ebiten/graphics"
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"runtime"
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"unsafe"
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"unsafe"
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)
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)
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@ -22,11 +19,12 @@ type textureFactory struct {
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func runTextureFactory() *textureFactory {
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func runTextureFactory() *textureFactory {
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t := &textureFactory{
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t := &textureFactory{
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funcs: make(chan func()),
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funcs: make(chan func()),
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funcsDone: make(chan struct{}),
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funcsDone: make(chan struct{}),
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}
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}
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ch := make(chan struct{})
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ch := make(chan struct{})
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go func() {
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go func() {
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runtime.LockOSThread()
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t.sharedContext = C.CreateGLContext(unsafe.Pointer(nil))
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t.sharedContext = C.CreateGLContext(unsafe.Pointer(nil))
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close(ch)
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close(ch)
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t.loop()
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t.loop()
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@ -52,12 +50,6 @@ func (t *textureFactory) UseContext(f func()) {
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<-t.funcsDone
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<-t.funcsDone
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}
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}
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func (t *textureFactory) CreateWindow(width, height int, title string) unsafe.Pointer {
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func (t *textureFactory) CreateWindow(width, height int, title string) *window {
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cTitle := C.CString(title)
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return runWindow(width, height, title, t.sharedContext)
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defer C.free(unsafe.Pointer(cTitle))
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return C.CreateWindow(C.size_t(width),
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C.size_t(height),
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cTitle,
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t.sharedContext)
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}
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}
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65
ui/cocoa/window.go
Normal file
65
ui/cocoa/window.go
Normal file
@ -0,0 +1,65 @@
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package cocoa
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// #include <stdlib.h>
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//
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// void* CreateWindow(size_t width, size_t height, const char* title, void* glContext);
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// void* CreateGLContext(void* sharedGLContext);
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//
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// void* GetGLContext(void* window);
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// void UseGLContext(void* glContext);
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// void UnuseGLContext(void);
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//
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type window struct {
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native unsafe.Pointer
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funcs chan func()
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funcsDone chan struct{}
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}
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func runWindow(width, height int, title string, sharedContext unsafe.Pointer) *window {
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w := &window{
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funcs: make(chan func()),
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funcsDone: make(chan struct{}),
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}
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cTitle := C.CString(title)
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defer C.free(unsafe.Pointer(cTitle))
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ch := make(chan struct{})
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go func() {
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runtime.LockOSThread()
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glContext := C.CreateGLContext(sharedContext)
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w.native = C.CreateWindow(C.size_t(width),
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C.size_t(height),
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cTitle,
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glContext)
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close(ch)
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w.loop()
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}()
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<-ch
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// TODO: Activate here?
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return w
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}
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func (w *window) loop() {
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for {
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select {
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case f := <-w.funcs:
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glContext := C.GetGLContext(w.native)
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C.UseGLContext(glContext)
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f()
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C.UnuseGLContext()
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w.funcsDone <- struct{}{}
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}
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}
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}
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func (w *window) UseContext(f func()) {
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w.funcs <- f
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<-w.funcsDone
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}
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