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https://github.com/hajimehoshi/ebiten.git
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ui: Change Input to be an interface
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parent
d09bb63f71
commit
c36dd3df52
@ -18,9 +18,19 @@ import (
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"sync"
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)
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var currentInput = &Input{}
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var currentInput = &input{}
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type Input struct {
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type Input interface {
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IsKeyPressed(key Key) bool
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IsMouseButtonPressed(button MouseButton) bool
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CursorPosition() (x, y int)
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GamepadAxis(id int, axis int) float64
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GamepadAxisNum(id int) int
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GamepadButtonNum(id int) int
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IsGamepadButtonPressed(id int, button GamepadButton) bool
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}
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type input struct {
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keyPressed [256]bool
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mouseButtonPressed [256]bool
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cursorX int
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@ -36,29 +46,29 @@ type gamePad struct {
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buttonPressed [256]bool
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}
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func CurrentInput() *Input {
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func CurrentInput() Input {
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return currentInput
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}
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func (i *Input) IsKeyPressed(key Key) bool {
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func (i *input) IsKeyPressed(key Key) bool {
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i.m.RLock()
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defer i.m.RUnlock()
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return i.keyPressed[key]
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}
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func (i *Input) CursorPosition() (x, y int) {
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func (i *input) CursorPosition() (x, y int) {
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i.m.RLock()
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defer i.m.RUnlock()
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return i.cursorX, currentInput.cursorY
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return i.cursorX, i.cursorY
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}
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func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
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func (i *input) IsMouseButtonPressed(button MouseButton) bool {
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i.m.RLock()
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defer i.m.RUnlock()
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return i.mouseButtonPressed[button]
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}
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func (i *Input) GamepadAxisNum(id int) int {
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func (i *input) GamepadAxisNum(id int) int {
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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@ -67,7 +77,7 @@ func (i *Input) GamepadAxisNum(id int) int {
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return i.gamepads[id].axisNum
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}
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func (i *Input) GamepadAxis(id int, axis int) float64 {
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func (i *input) GamepadAxis(id int, axis int) float64 {
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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@ -76,7 +86,7 @@ func (i *Input) GamepadAxis(id int, axis int) float64 {
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return i.gamepads[id].axes[axis]
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}
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func (i *Input) GamepadButtonNum(id int) int {
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func (i *input) GamepadButtonNum(id int) int {
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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@ -85,7 +95,7 @@ func (i *Input) GamepadButtonNum(id int) int {
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return i.gamepads[id].buttonNum
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}
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func (i *Input) IsGamepadButtonPressed(id int, button GamepadButton) bool {
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func (i *input) IsGamepadButtonPressed(id int, button GamepadButton) bool {
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i.m.RLock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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@ -28,7 +28,7 @@ var glfwMouseButtonToMouseButton = map[glfw.MouseButton]MouseButton{
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glfw.MouseButtonMiddle: MouseButtonMiddle,
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}
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func (i *Input) update(window *glfw.Window, scale int) error {
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func (i *input) update(window *glfw.Window, scale int) error {
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i.m.Lock()
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defer i.m.Unlock()
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@ -20,7 +20,7 @@ import (
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"github.com/gopherjs/gopherjs/js"
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)
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func (i *Input) KeyDown(key int) {
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func (i *input) keyDown(key int) {
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i.m.Lock()
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defer i.m.Unlock()
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k, ok := keyCodeToKey[key]
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@ -30,7 +30,7 @@ func (i *Input) KeyDown(key int) {
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i.keyPressed[k] = true
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}
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func (i *Input) KeyUp(key int) {
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func (i *input) keyUp(key int) {
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i.m.Lock()
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defer i.m.Unlock()
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k, ok := keyCodeToKey[key]
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@ -40,7 +40,7 @@ func (i *Input) KeyUp(key int) {
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i.keyPressed[k] = false
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}
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func (i *Input) MouseDown(button int) {
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func (i *input) mouseDown(button int) {
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i.m.Lock()
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defer i.m.Unlock()
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p := &i.mouseButtonPressed
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@ -54,7 +54,7 @@ func (i *Input) MouseDown(button int) {
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}
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}
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func (i *Input) MouseUp(button int) {
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func (i *input) mouseUp(button int) {
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i.m.Lock()
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defer i.m.Unlock()
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p := &i.mouseButtonPressed
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@ -68,13 +68,13 @@ func (i *Input) MouseUp(button int) {
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}
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}
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func (i *Input) SetMouseCursor(x, y int) {
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func (i *input) setMouseCursor(x, y int) {
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i.m.Lock()
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defer i.m.Unlock()
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i.cursorX, i.cursorY = x, y
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}
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func (i *Input) UpdateGamepads() {
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func (i *input) updateGamepads() {
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i.m.Lock()
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defer i.m.Unlock()
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nav := js.Global.Get("navigator")
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@ -81,7 +81,7 @@ func (u *userInterface) ActualScreenScale() int {
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}
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func (u *userInterface) Update() (interface{}, error) {
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currentInput.UpdateGamepads()
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currentInput.updateGamepads()
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if u.sizeChanged {
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u.sizeChanged = false
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w, h := u.size()
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@ -165,25 +165,25 @@ func initialize() (*opengl.Context, error) {
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canvas.Call("addEventListener", "keydown", func(e *js.Object) {
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e.Call("preventDefault")
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code := e.Get("keyCode").Int()
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currentInput.KeyDown(code)
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currentInput.keyDown(code)
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})
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canvas.Call("addEventListener", "keyup", func(e *js.Object) {
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e.Call("preventDefault")
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code := e.Get("keyCode").Int()
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currentInput.KeyUp(code)
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currentInput.keyUp(code)
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})
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// Mouse
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canvas.Call("addEventListener", "mousedown", func(e *js.Object) {
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e.Call("preventDefault")
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button := e.Get("button").Int()
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currentInput.MouseDown(button)
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currentInput.mouseDown(button)
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setMouseCursorFromEvent(e)
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})
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canvas.Call("addEventListener", "mouseup", func(e *js.Object) {
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e.Call("preventDefault")
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button := e.Get("button").Int()
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currentInput.MouseUp(button)
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currentInput.mouseUp(button)
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setMouseCursorFromEvent(e)
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})
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canvas.Call("addEventListener", "mousemove", func(e *js.Object) {
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@ -198,14 +198,14 @@ func initialize() (*opengl.Context, error) {
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// TODO: Create indimendent touch functions
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canvas.Call("addEventListener", "touchstart", func(e *js.Object) {
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e.Call("preventDefault")
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currentInput.MouseDown(0)
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currentInput.mouseDown(0)
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touches := e.Get("changedTouches")
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touch := touches.Index(0)
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setMouseCursorFromEvent(touch)
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})
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canvas.Call("addEventListener", "touchend", func(e *js.Object) {
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e.Call("preventDefault")
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currentInput.MouseUp(0)
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currentInput.mouseUp(0)
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touches := e.Get("changedTouches")
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touch := touches.Index(0)
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setMouseCursorFromEvent(touch)
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@ -238,7 +238,7 @@ func setMouseCursorFromEvent(e *js.Object) {
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x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
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x -= rect.Get("left").Int()
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y -= rect.Get("top").Int()
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currentInput.SetMouseCursor(x/scale, y/scale)
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currentInput.setMouseCursor(x/scale, y/scale)
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}
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func devicePixelRatio() float64 {
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