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internal/uidriver/mobile: Reduce calling make
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@ -205,14 +205,14 @@ func (i *Input) update(keys map[driver.Key]struct{}, runes []rune, touches []Tou
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i.keys[k] = struct{}{}
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i.keys[k] = struct{}{}
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}
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}
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i.runes = make([]rune, len(runes))
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i.runes = i.runes[:0]
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copy(i.runes, runes)
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i.runes = append(i.runes, runes...)
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i.touches = make([]Touch, len(touches))
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i.touches = i.touches[:0]
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copy(i.touches, touches)
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i.touches = append(i.touches, touches...)
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i.gamepads = make([]Gamepad, len(gamepads))
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i.gamepads = i.gamepads[:0]
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copy(i.gamepads, gamepads)
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i.gamepads = append(i.gamepads, gamepads...)
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}
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}
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func (i *Input) resetForFrame() {
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func (i *Input) resetForFrame() {
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