example/sprites: Add UI to adjust the number of sprites (#87)

This commit is contained in:
Hajime Hoshi 2015-01-29 23:59:55 +09:00
parent dac9623b97
commit c3eb4e98c3

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@ -64,31 +64,58 @@ func (s *Sprite) Update() {
} }
} }
type Sprites []*Sprite type Sprites struct {
sprites []*Sprite
num int
}
func (s Sprites) Update() { func (s Sprites) Update() {
for _, sprite := range s { for _, sprite := range s.sprites {
sprite.Update() sprite.Update()
} }
} }
func (s Sprites) Len() int { func (s Sprites) Len() int {
return len(s) return s.num
} }
func (s Sprites) Dst(i int) (x0, y0, x1, y1 int) { func (s Sprites) Dst(i int) (x0, y0, x1, y1 int) {
ss := s[i] if s.num <= i {
return 0, 0, 0, 0
}
ss := s.sprites[i]
return ss.x, ss.y, ss.x + ebitenImageWidth, ss.y + ebitenImageHeight return ss.x, ss.y, ss.x + ebitenImageWidth, ss.y + ebitenImageHeight
} }
func (s Sprites) Src(i int) (x0, y0, x1, y1 int) { func (s Sprites) Src(i int) (x0, y0, x1, y1 int) {
if s.num <= i {
return 0, 0, 0, 0
}
return 0, 0, ebitenImageWidth, ebitenImageHeight return 0, 0, ebitenImageWidth, ebitenImageHeight
} }
var sprites = make(Sprites, 10000) const (
MinSprites = 0
MaxSprites = 10000
)
var sprites = &Sprites{make([]*Sprite, MaxSprites), 500}
func update(screen *ebiten.Image) error { func update(screen *ebiten.Image) error {
if ebiten.IsKeyPressed(ebiten.KeyLeft) {
sprites.num -= 20
if sprites.num < MinSprites {
sprites.num = MinSprites
}
}
if ebiten.IsKeyPressed(ebiten.KeyRight) {
sprites.num += 20
if MaxSprites < sprites.num {
sprites.num = MaxSprites
}
}
sprites.Update() sprites.Update()
op := &ebiten.DrawImageOptions{ op := &ebiten.DrawImageOptions{
ImageParts: sprites, ImageParts: sprites,
} }
@ -96,7 +123,10 @@ func update(screen *ebiten.Image) error {
if err := screen.DrawImage(ebitenImage, op); err != nil { if err := screen.DrawImage(ebitenImage, op); err != nil {
return err return err
} }
ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f\nNum of sprites: %d", ebiten.CurrentFPS(), sprites.Len())) msg := fmt.Sprintf(`FPS: %0.2f
Num of sprites: %d
Press <- or -> to change the number of sprites`, ebiten.CurrentFPS(), sprites.Len())
ebitenutil.DebugPrint(screen, msg)
return nil return nil
} }
@ -107,11 +137,11 @@ func main() {
log.Fatal(err) log.Fatal(err)
} }
ebitenImageWidth, ebitenImageHeight = ebitenImage.Size() ebitenImageWidth, ebitenImageHeight = ebitenImage.Size()
for i, _ := range sprites { for i, _ := range sprites.sprites {
w, h := ebitenImage.Size() w, h := ebitenImage.Size()
x, y := rand.Intn(screenWidth-w), rand.Intn(screenHeight-h) x, y := rand.Intn(screenWidth-w), rand.Intn(screenHeight-h)
vx, vy := 2*rand.Intn(2)-1, 2*rand.Intn(2)-1 vx, vy := 2*rand.Intn(2)-1, 2*rand.Intn(2)-1
sprites[i] = &Sprite{ sprites.sprites[i] = &Sprite{
image: ebitenImage, image: ebitenImage,
x: x, x: x,
y: y, y: y,