internal/gamepaddb: use scanner for parsing controller db, idiomatic Go

This commit is contained in:
Kenny Goodin 2024-03-27 11:13:40 -04:00
parent 7a4a2a4994
commit c47aa9ee7f
11 changed files with 148 additions and 87 deletions

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@ -1,4 +1,3 @@
// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
@ -13,20 +12,28 @@
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
//go:build android
package gamepaddb
import _ "embed"
import (
_ "embed"
)
//go:embed gamecontrollerdb_android.txt
var controllerBytes []byte
//go:embed gamecontrollerdb_glfw.txt
var glfwControllerBytes []byte
func init() {
if err := Update(controllerBytes); err != nil {
panic(err)
}
}
if err := Update(glfwControllerBytes); err != nil {
panic(err)
}
}

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@ -1,4 +1,3 @@
// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
@ -13,20 +12,28 @@
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
//go:build ios
package gamepaddb
import _ "embed"
import (
_ "embed"
)
//go:embed gamecontrollerdb_ios.txt
var controllerBytes []byte
//go:embed gamecontrollerdb_glfw.txt
var glfwControllerBytes []byte
func init() {
if err := Update(controllerBytes); err != nil {
panic(err)
}
}
if err := Update(glfwControllerBytes); err != nil {
panic(err)
}
}

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@ -1,4 +1,3 @@
// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
@ -13,20 +12,28 @@
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
//go:build (freebsd || (linux && !android) || netbsd || openbsd) && !nintendosdk && !playstation5
package gamepaddb
import _ "embed"
import (
_ "embed"
)
//go:embed gamecontrollerdb_linbsd.txt
var controllerBytes []byte
//go:embed gamecontrollerdb_glfw.txt
var glfwControllerBytes []byte
func init() {
if err := Update(controllerBytes); err != nil {
panic(err)
}
}
if err := Update(glfwControllerBytes); err != nil {
panic(err)
}
}

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@ -1,4 +1,3 @@
// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
@ -13,20 +12,28 @@
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
//go:build darwin && !ios
package gamepaddb
import _ "embed"
import (
_ "embed"
)
//go:embed gamecontrollerdb_macos_darwin.txt
var controllerBytes []byte
//go:embed gamecontrollerdb_glfw.txt
var glfwControllerBytes []byte
func init() {
if err := Update(controllerBytes); err != nil {
panic(err)
}
}
if err := Update(glfwControllerBytes); err != nil {
panic(err)
}
}

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@ -1,4 +1,3 @@
// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
@ -13,18 +12,19 @@
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
//go:build windows && !microsoftgdk
package gamepaddb
import _ "embed"
import (
_ "embed"
)
//go:embed gamecontrollerdb_windows.txt
var controllerBytes []byte
//go:embed gamecontrollerdb_glfw.txt
var glfwControllerBytes []byte
@ -32,8 +32,8 @@ func init() {
if err := Update(controllerBytes); err != nil {
panic(err)
}
if err := Update(glfwControllerBytes); err != nil {
panic(err)
}
}
if err := Update(glfwControllerBytes); err != nil {
panic(err)
}
}

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@ -287,4 +287,3 @@
050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000001727000044310000ffff3f00,XiaoMi Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,

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@ -610,4 +610,3 @@
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000120c0000100e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000101e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,

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@ -284,4 +284,3 @@
03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000120c0000101e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,

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@ -798,4 +798,3 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000120c00000500000000000000,Zeroplus Adapter,a:b2,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
03000000120c0000101e000000000000,Zeroplus P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,

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@ -13,6 +13,8 @@
// limitations under the License.
//go:generate go run gen.go
//go:generate gofmt -s -w .
package gamepaddb
import (

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@ -14,11 +14,10 @@
//go:build ignore
// This program generates platform-specific controller dbs. It can be invoked by running
// go generate
package main
import (
"bufio"
"bytes"
_ "embed"
"fmt"
@ -50,134 +49,170 @@ const license = `// Copyright 2024 The Ebitengine Authors
// curl --location --remote-name https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt
//go:embed gamecontrollerdb.txt
var gamecontrollerdb_txt []byte
var gameControllerDB []byte
const db_template string = `
{{.License}}
const dbTemplate string = `{{.License}}
{{.DoNotEdit}}
{{.BuildTag}}
{{.BuildConstraints}}
package gamepaddb
import _ "embed"
import (
_ "embed"
)
//go:embed gamecontrollerdb_{{.Platform}}.txt
var controllerBytes []byte
{{if eq .Platform "windows" }}
//go:embed gamecontrollerdb_glfw.txt
var glfwControllerBytes []byte
{{end}}
func init() {
if err := Update(controllerBytes); err != nil {
panic(err)
}
{{if eq .Platform "windows" }}
if err := Update(glfwControllerBytes); err != nil {
panic(err)
}
{{end}}}`
}
}`
func main() {
if err := run(); err != nil {
log.Fatal(err)
}
}
func run() error {
// Follow the standard comment rule (https://pkg.go.dev/cmd/go#hdr-Generate_Go_files_by_processing_source).
doNotEdit := "// Code generated by gen.go using 'go generate'. DO NOT EDIT."
type gamePadPlatform struct {
name string
buildTag string
filenameSuffix string
buildConstraints string
}
supported := map[string]gamePadPlatform{
"Windows": {
name: "windows",
buildTag: "//go:build windows && !microsoftgdk",
filenameSuffix: "windows",
buildConstraints: "//go:build windows && !microsoftgdk",
},
"Mac OS X": {
name: "macos_darwin",
buildTag: "//go:build darwin && !ios",
filenameSuffix: "macos_darwin",
buildConstraints: "//go:build darwin && !ios",
},
"Linux": {
name: "linbsd",
buildTag: "//go:build (freebsd || (linux && !android) || netbsd || openbsd) && !nintendosdk && !playstation5",
filenameSuffix: "linbsd",
buildConstraints: "//go:build (freebsd || (linux && !android) || netbsd || openbsd) && !nintendosdk && !playstation5",
},
"iOS": {
name: "ios",
buildTag: "//go:build ios",
filenameSuffix: "ios",
buildConstraints: "//go:build ios",
},
"Android": {
name: "android",
buildTag: "//go:build android",
filenameSuffix: "android",
buildConstraints: "//go:build android",
},
}
// divide controller dbs into chunks by platform
controllerDbs := splitControllerDb(gamecontrollerdb_txt)
controllerDBs, err := splitControllersByPlatform(gameControllerDB)
if err != nil {
return err
}
for sdlName, platform := range supported {
controllerDb, ok := controllerDbs[sdlName]
controllerDb, ok := controllerDBs[sdlName]
if !ok {
log.Fatalf("failed to find controller db for platform %s in gamecontrollerdb_txt", sdlName)
return fmt.Errorf("failed to find controller db for platform %s in gamecontrollerdb_txt", sdlName)
}
// write each chunk into separate text file for embedding into respective generated files
txtFile, err := os.Create(fmt.Sprintf("gamecontrollerdb_%s.txt", platform.name))
txtFile, err := os.Create(fmt.Sprintf("gamecontrollerdb_%s.txt", platform.filenameSuffix))
if err != nil {
log.Fatalf("failed to open file: %v", err)
return fmt.Errorf("failed to open file: %v", err)
}
defer txtFile.Close()
written, err := txtFile.Write(controllerDb)
if err != nil {
log.Fatalf("failed to write controller db for %s, expected to write %d bytes, wrote %d: %v", sdlName, len(controllerDb), written, err)
return fmt.Errorf("failed to write controller db for %s, expected to write %d bytes, wrote %d: %v", sdlName, len(controllerDb), written, err)
}
path := fmt.Sprintf("db_%s.go", platform.name)
tmpl, err := template.New(path).Parse(db_template)
path := fmt.Sprintf("db_%s.go", platform.filenameSuffix)
tmpl, err := template.New(path).Parse(dbTemplate)
if err != nil {
log.Fatalf("failed to parse template: %v", err)
return fmt.Errorf("failed to parse template: %v", err)
}
f, err := os.Create(path)
if err != nil {
log.Fatal(err)
return err
}
defer f.Close()
err = tmpl.Execute(f, struct {
License string
DoNotEdit string
BuildTag string
Platform string
License string
DoNotEdit string
BuildConstraints string
Platform string
}{
License: license,
DoNotEdit: doNotEdit,
BuildTag: platform.buildTag,
Platform: platform.name,
License: license,
DoNotEdit: doNotEdit,
BuildConstraints: platform.buildConstraints,
Platform: platform.filenameSuffix,
})
if err != nil {
log.Fatal(err)
return err
}
}
return nil
}
// splitControllerDb maps the game controller db into respective controller definition byte slices for
// each platform
func splitControllerDb(controllerDb []byte) map[string][]byte {
func splitControllersByPlatform(controllerDB []byte) (map[string][]byte, error) {
s := bufio.NewScanner(bytes.NewReader(controllerDB))
dbs := map[string][]byte{}
// split at #, skip first 3 header chunks
chunks := bytes.Split(controllerDb, []byte{'#'})[3:]
for _, chunk := range chunks {
// find each platform string
lines := bytes.Split(chunk, []byte{'\n'})
if len(lines) == 0 {
var currentPlatform string
buf := bytes.Buffer{}
for s.Scan() {
chunk := s.Bytes()
if len(chunk) == 0 {
continue
}
platform := strings.TrimSpace(string(lines[0]))
// count platform string len + space + newline
bytesRead := len(lines[0]) + 1
dbs[platform] = chunk[bytesRead:]
if chunk[0] == '#' {
if currentPlatform != "" && buf.Len() > 0 {
dbs[currentPlatform] = bytes.Clone(buf.Bytes())
buf.Reset()
}
platform := strings.Replace(string(chunk), "# ", "", 1)
switch platform {
case "Windows":
currentPlatform = "Windows"
case "Mac OS X":
currentPlatform = "Mac OS X"
case "iOS":
currentPlatform = "iOS"
case "Android":
currentPlatform = "Android"
case "Linux":
currentPlatform = "Linux"
default:
continue
}
} else {
buf.Write(chunk)
buf.WriteByte('\n')
}
}
return dbs
if currentPlatform != "" && buf.Len() > 0 {
dbs[currentPlatform] = bytes.Clone(buf.Bytes())
}
if err := s.Err(); err != nil {
return nil, err
}
return dbs, nil
}