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graphics: Bug fix: Avoid init-order dependency by sync.Once
graphicsDriver() function can be called from init() functions, while isMetalSupported is initialized in another init() functions. There was a hidden dependency on init functions. This change avoid this by replacing the init function with sync.Once. Updates #886
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@ -29,6 +29,8 @@ package ebiten
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import "C"
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import (
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"sync"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
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@ -38,23 +40,27 @@ import (
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var (
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// isMetalSupported represents whether Metal is supported.
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isMetalSupported = true
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// isMetalSupportedOnce initialized isMetalSupported.
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//
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// Use sync.Once instead of init function to avoid init-order dependency (#886).
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isMetalSupportedOnce sync.Once
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)
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func init() {
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// On old mac devices like iMac 2011, Metal is not supported (#779).
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if _, err := mtl.CreateSystemDefaultDevice(); err != nil {
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isMetalSupported = false
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return
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}
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// On macOS 10.11 El Capitan, there is a rendering issue on Metal (#781).
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// Use the OpenGL in macOS 10.11 or older.
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if C.getMacOSMinorVersion() <= 11 {
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isMetalSupported = false
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return
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}
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}
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func graphicsDriver() driver.Graphics {
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isMetalSupportedOnce.Do(func() {
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// On old mac devices like iMac 2011, Metal is not supported (#779).
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if _, err := mtl.CreateSystemDefaultDevice(); err != nil {
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isMetalSupported = false
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return
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}
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// On macOS 10.11 El Capitan, there is a rendering issue on Metal (#781).
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// Use the OpenGL in macOS 10.11 or older.
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if C.getMacOSMinorVersion() <= 11 {
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isMetalSupported = false
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return
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}
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})
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if isMetalSupported {
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return metal.Get()
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}
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