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ui: Refactoring: Add deviceScale struct
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parent
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commit
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38
internal/ui/devicescale.go
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38
internal/ui/devicescale.go
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@ -0,0 +1,38 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ui
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import (
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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)
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type deviceScale struct {
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val float64
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frame int64
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lastUpdated int64
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}
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func (d *deviceScale) Update() {
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d.frame++
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}
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func (d *deviceScale) Get() float64 {
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// As devicescale.DeviceScale accesses OS API, not call this too often.
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if d.val == 0 || d.frame-d.lastUpdated > 30 {
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d.val = devicescale.DeviceScale()
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d.lastUpdated = d.frame
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}
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return d.val
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}
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@ -28,7 +28,6 @@ import (
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"github.com/go-gl/glfw/v3.2/glfw"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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@ -51,10 +50,8 @@ type userInterface struct {
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runnableInBackground bool
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vsync bool
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deviceScale float64
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frame int64
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deviceScaleUpdated int64
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lastActualScale float64
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deviceScale deviceScale
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lastActualScale float64
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initFullscreen bool
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initCursorVisible bool
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@ -388,7 +385,7 @@ func ScreenPadding() (x0, y0, x1, y1 float64) {
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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d := devicescale.DeviceScale()
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d := u.deviceScale.Get()
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mx := float64(v.Width) * d / glfwScale()
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my := float64(v.Height) * d / glfwScale()
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@ -545,12 +542,7 @@ func (u *userInterface) getScale() float64 {
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// actualScreenScale must be called from the main thread.
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func (u *userInterface) actualScreenScale() float64 {
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// As devicescale.DeviceScale accesses OS API, not call this too often.
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if u.deviceScale == 0 || u.frame-u.deviceScaleUpdated > 30 {
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u.deviceScale = devicescale.DeviceScale()
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u.deviceScaleUpdated = u.frame
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}
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return u.getScale() * u.deviceScale
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return u.getScale() * u.deviceScale.Get()
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}
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// pollEvents must be called from the main thread.
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@ -639,7 +631,7 @@ func (u *userInterface) loop(g GraphicsContext) error {
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return err
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}
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u.frame++
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u.deviceScale.Update()
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u.m.Lock()
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vsync := u.vsync
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u.m.Unlock()
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@ -688,7 +680,7 @@ func (u *userInterface) setScreenSize(width, height int, scale float64, fullscre
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u.width = width
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u.windowWidth = width
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s := scale * devicescale.DeviceScale()
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s := scale * u.deviceScale.Get()
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if int(float64(width)*s) < minWindowWidth {
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u.windowWidth = int(math.Ceil(minWindowWidth / s))
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}
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@ -22,7 +22,6 @@ import (
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"github.com/gopherjs/gopherwasm/js"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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@ -42,10 +41,8 @@ type userInterface struct {
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windowFocus bool
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pageVisible bool
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deviceScale float64
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frame int64
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deviceScaleUpdated int64
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lastActualScale float64
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deviceScale deviceScale
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lastActualScale float64
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}
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var currentUI = &userInterface{
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@ -178,11 +175,7 @@ func (u *userInterface) actualScreenScale() float64 {
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// * Chrome just after restoring the lost context
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// * Safari
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// Let's use the devicePixelRatio as it is here.
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if u.deviceScale == 0 || u.frame-u.deviceScaleUpdated > 30 {
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u.deviceScale = devicescale.DeviceScale()
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u.deviceScaleUpdated = u.frame
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}
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return u.getScale() * u.deviceScale
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return u.getScale() * u.deviceScale.Get()
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}
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func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
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@ -240,7 +233,7 @@ func (u *userInterface) loop(g GraphicsContext) error {
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close(ch)
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return
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}
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u.frame++
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u.deviceScale.Update()
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if u.vsync {
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requestAnimationFrame.Invoke(cf)
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} else {
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