mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Change GraphicsContext.Fill to use color.Color
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parent
ccef1b5e65
commit
c49937519e
@ -110,7 +110,7 @@ func (s *GameScene) Update(state *GameState) {
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}
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}
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func (s *GameScene) Draw(context ebiten.GraphicsContext, textures *Textures) {
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func (s *GameScene) Draw(context ebiten.GraphicsContext, textures *Textures) {
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context.Fill(0xff, 0xff, 0xff)
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context.Fill(color.White)
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field := textures.GetTexture("empty")
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field := textures.GetTexture("empty")
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w, h := field.Size()
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w, h := field.Size()
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@ -43,10 +43,10 @@ func (g *Game) Update(gr ebiten.GraphicsContext) error {
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}
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}
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if !g.inited {
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if !g.inited {
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gr.PushRenderTarget(g.brushRenderTarget)
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gr.PushRenderTarget(g.brushRenderTarget)
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gr.Fill(0xff, 0xff, 0xff)
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gr.Fill(color.White)
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gr.PopRenderTarget()
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gr.PopRenderTarget()
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gr.PushRenderTarget(g.canvasRenderTarget)
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gr.PushRenderTarget(g.canvasRenderTarget)
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gr.Fill(0xff, 0xff, 0xff)
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gr.Fill(color.White)
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gr.PopRenderTarget()
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gr.PopRenderTarget()
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g.inited = true
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g.inited = true
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}
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}
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@ -1,63 +0,0 @@
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/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package main
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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_ "image/jpeg"
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"log"
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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type Game struct {
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gophersTexture *ebiten.Texture
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textRenderTarget *ebiten.RenderTarget
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}
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func (g *Game) Update(gr ebiten.GraphicsContext) error {
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gr.PushRenderTarget(g.textRenderTarget)
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gr.Fill(0x80, 0x40, 0x40)
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ebitenutil.DebugPrint(gr, "Hello, World!")
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gr.PopRenderTarget()
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gr.Fill(0x40, 0x40, 0x80)
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geo := ebiten.GeometryMatrixI()
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clr := ebiten.ColorMatrixI()
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ebiten.DrawWholeTexture(gr, g.textRenderTarget.Texture(), geo, clr)
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return nil
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}
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func main() {
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g := new(Game)
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var err error
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g.gophersTexture, _, err = ebitenutil.NewTextureFromFile("images/gophers.jpg", ebiten.FilterNearest)
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if err != nil {
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log.Fatal(err)
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}
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g.textRenderTarget, err = ebiten.NewRenderTarget(screenWidth, screenHeight, ebiten.FilterNearest)
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if err != nil {
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log.Fatal(err)
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}
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if err := ebiten.Run(g.Update, screenWidth, screenHeight, 2, "Perspective (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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30
graphics.go
30
graphics.go
@ -17,9 +17,8 @@ limitations under the License.
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package ebiten
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package ebiten
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import (
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import (
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"github.com/hajimehoshi/ebiten/internal"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/opengl/internal/shader"
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"image/color"
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)
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)
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// A Rect represents a rectangle.
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// A Rect represents a rectangle.
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@ -48,7 +47,7 @@ func DrawWholeTexture(g GraphicsContext, texture *Texture, geo GeometryMatrix, c
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// A GraphicsContext is the interface that means a context of rendering.
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// A GraphicsContext is the interface that means a context of rendering.
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type GraphicsContext interface {
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type GraphicsContext interface {
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Clear() error
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Clear() error
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Fill(r, g, b uint8) error
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Fill(clr color.Color) error
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DrawTexture(texture *Texture, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error
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DrawTexture(texture *Texture, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error
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// TODO: ScreenRenderTarget() Drawer
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// TODO: ScreenRenderTarget() Drawer
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PushRenderTarget(id *RenderTarget)
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PushRenderTarget(id *RenderTarget)
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@ -91,28 +90,3 @@ func (r *RenderTarget) Texture() *Texture {
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func (r *RenderTarget) Size() (width int, height int) {
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func (r *RenderTarget) Size() (width int, height int) {
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return r.glRenderTarget.Width(), r.glRenderTarget.Height()
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return r.glRenderTarget.Width(), r.glRenderTarget.Height()
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}
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}
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func u(x float64, width int) float32 {
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return float32(x) / float32(internal.AdjustSizeForTexture(width))
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}
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func v(y float64, height int) float32 {
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return float32(y) / float32(internal.AdjustSizeForTexture(height))
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}
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func textureQuads(parts []TexturePart, width, height int) []shader.TextureQuad {
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quads := make([]shader.TextureQuad, 0, len(parts))
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for _, part := range parts {
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x1 := float32(part.Dst.X)
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x2 := float32(part.Dst.X + part.Dst.Width)
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y1 := float32(part.Dst.Y)
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y2 := float32(part.Dst.Y + part.Dst.Height)
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u1 := u(part.Src.X, width)
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u2 := u(part.Src.X+part.Src.Width, width)
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v1 := v(part.Src.Y, height)
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v2 := v(part.Src.Y+part.Src.Height, height)
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quad := shader.TextureQuad{x1, x2, y1, y2, u1, u2, v1, v2}
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quads = append(quads, quad)
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}
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return quads
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}
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@ -19,6 +19,7 @@ package ebiten
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import (
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import (
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"github.com/go-gl/gl"
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"github.com/go-gl/gl"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"image/color"
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)
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)
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func newGraphicsContext(screenWidth, screenHeight, screenScale int) (*graphicsContext, error) {
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func newGraphicsContext(screenWidth, screenHeight, screenScale int) (*graphicsContext, error) {
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@ -41,7 +42,7 @@ func newGraphicsContext(screenWidth, screenHeight, screenScale int) (*graphicsCo
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screenScale: screenScale,
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screenScale: screenScale,
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}
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}
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idsInstance.fillRenderTarget(c.screen, 0, 0, 0)
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idsInstance.fillRenderTarget(c.screen, color.RGBA{0, 0, 0, 0})
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return c, nil
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return c, nil
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}
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}
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@ -68,11 +69,11 @@ func (c *graphicsContext) dispose() {
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}
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}
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func (c *graphicsContext) Clear() error {
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func (c *graphicsContext) Clear() error {
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return c.Fill(0, 0, 0)
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return c.Fill(color.RGBA{0, 0, 0, 0})
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}
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}
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func (c *graphicsContext) Fill(r, g, b uint8) error {
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func (c *graphicsContext) Fill(clr color.Color) error {
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return idsInstance.fillRenderTarget(c.currents[len(c.currents)-1], r, g, b)
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return idsInstance.fillRenderTarget(c.currents[len(c.currents)-1], clr)
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}
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}
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func (c *graphicsContext) DrawTexture(texture *Texture, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error {
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func (c *graphicsContext) DrawTexture(texture *Texture, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error {
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35
ids.go
35
ids.go
@ -18,8 +18,10 @@ package ebiten
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import (
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import (
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"github.com/go-gl/gl"
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"github.com/go-gl/gl"
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"github.com/hajimehoshi/ebiten/internal"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/opengl/internal/shader"
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"github.com/hajimehoshi/ebiten/internal/opengl/internal/shader"
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"image/color"
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"math"
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"math"
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)
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)
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@ -45,17 +47,19 @@ func (i *ids) createRenderTarget(width, height int, filter int) (*RenderTarget,
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}
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}
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texture := &Texture{glTexture}
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texture := &Texture{glTexture}
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// TODO: Is |texture| necessary?
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renderTarget := &RenderTarget{glRenderTarget, texture}
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renderTarget := &RenderTarget{glRenderTarget, texture}
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return renderTarget, nil
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return renderTarget, nil
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}
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}
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func (i *ids) fillRenderTarget(renderTarget *RenderTarget, r, g, b uint8) error {
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func (i *ids) fillRenderTarget(renderTarget *RenderTarget, clr color.Color) error {
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if err := i.setViewportIfNeeded(renderTarget); err != nil {
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if err := i.setViewportIfNeeded(renderTarget); err != nil {
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return err
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return err
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}
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}
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const max = float64(math.MaxUint8)
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const max = math.MaxUint16
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gl.ClearColor(gl.GLclampf(float64(r)/max), gl.GLclampf(float64(g)/max), gl.GLclampf(float64(b)/max), 1)
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r, g, b, a := clr.RGBA()
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gl.ClearColor(gl.GLclampf(float64(r)/max), gl.GLclampf(float64(g)/max), gl.GLclampf(float64(b)/max), gl.GLclampf(float64(a)/max))
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gl.Clear(gl.COLOR_BUFFER_BIT)
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gl.Clear(gl.COLOR_BUFFER_BIT)
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return nil
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return nil
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}
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}
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@ -82,3 +86,28 @@ func (i *ids) setViewportIfNeeded(renderTarget *RenderTarget) error {
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}
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}
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return nil
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return nil
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}
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}
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func u(x float64, width int) float32 {
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return float32(x) / float32(internal.AdjustSizeForTexture(width))
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}
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func v(y float64, height int) float32 {
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return float32(y) / float32(internal.AdjustSizeForTexture(height))
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}
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func textureQuads(parts []TexturePart, width, height int) []shader.TextureQuad {
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quads := make([]shader.TextureQuad, 0, len(parts))
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for _, part := range parts {
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x1 := float32(part.Dst.X)
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x2 := float32(part.Dst.X + part.Dst.Width)
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y1 := float32(part.Dst.Y)
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y2 := float32(part.Dst.Y + part.Dst.Height)
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u1 := u(part.Src.X, width)
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u2 := u(part.Src.X+part.Src.Width, width)
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v1 := v(part.Src.Y, height)
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v2 := v(part.Src.Y+part.Src.Height, height)
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quad := shader.TextureQuad{x1, x2, y1, y2, u1, u2, v1, v2}
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quads = append(quads, quad)
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}
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return quads
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}
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@ -16,6 +16,10 @@ limitations under the License.
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package ebiten
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package ebiten
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import (
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"image/color"
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)
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type syncer interface {
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type syncer interface {
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Sync(f func())
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Sync(f func())
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}
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}
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@ -34,9 +38,9 @@ func (c *syncGraphicsContext) Clear() (err error) {
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return
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return
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}
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}
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func (c *syncGraphicsContext) Fill(r, g, b uint8) (err error) {
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func (c *syncGraphicsContext) Fill(clr color.Color) (err error) {
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c.syncer.Sync(func() {
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c.syncer.Sync(func() {
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err = c.innerGraphicsContext.Fill(r, g, b)
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err = c.innerGraphicsContext.Fill(clr)
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})
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})
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return
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return
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}
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}
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