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Fix misspellings
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4cb6cb9d6a
commit
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@ -966,7 +966,7 @@ func (u *UserInterface) loop() error {
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}
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// Create icon images in a different goroutine (#1478).
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// On the fullscreen mode, SetIcon fails (#1578).
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// In the fullscreen mode, SetIcon fails (#1578).
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if imgs := u.getIconImages(); imgs != nil && !u.isFullscreen() {
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u.setIconImages(nil)
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@ -990,7 +990,7 @@ func (u *UserInterface) loop() error {
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}
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_ = u.t.Call(func() error {
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// On the fullscreen mode, reset the icon images and try again later.
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// In the fullscreen mode, reset the icon images and try again later.
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if u.isFullscreen() {
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u.setIconImages(imgs)
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return nil
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@ -1265,7 +1265,7 @@ func (u *UserInterface) updateVsync() {
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//
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// currentMonitor must be called on the main thread.
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func currentMonitor(window *glfw.Window) *glfw.Monitor {
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// GetMonitor is available only on fullscreen.
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// GetMonitor is available only in fullscreen.
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if m := window.GetMonitor(); m != nil {
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return m
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}
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@ -1366,14 +1366,14 @@ func (u *UserInterface) maximizeWindow() {
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if !u.isFullscreen() {
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// On Linux/UNIX, maximizing might not finish even though Maximize returns. Just wait for its finish.
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// Do not check this on the fullscreen since apparently the condition can never be true.
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// Do not check this in the fullscreen since apparently the condition can never be true.
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for u.window.GetAttrib(glfw.Maximized) != glfw.True {
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glfw.PollEvents()
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}
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// Call setWindowSize explicitly in order to update the rendering since the callback is disabled now.
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// Do not call setWindowSize on the fullscreen mode since setWindowSize requires the window size
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// before the fullscreen, while window.GetSize() returns the desktop screen size on the fullscreen mode.
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// Do not call setWindowSize in the fullscreen mode since setWindowSize requires the window size
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// before the fullscreen, while window.GetSize() returns the desktop screen size in the fullscreen mode.
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w, h := u.window.GetSize()
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u.setWindowSize(w, h, u.isFullscreen())
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}
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@ -1418,8 +1418,8 @@ func (u *UserInterface) restoreWindow() {
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}
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// Call setWindowSize explicitly in order to update the rendering since the callback is disabled now.
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// Do not call setWindowSize on the fullscreen mode since setWindowSize requires the window size
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// before the fullscreen, while window.GetSize() returns the desktop screen size on the fullscreen mode.
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// Do not call setWindowSize in the fullscreen mode since setWindowSize requires the window size
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// before the fullscreen, while window.GetSize() returns the desktop screen size in the fullscreen mode.
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if !u.isFullscreen() {
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w, h := u.window.GetSize()
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u.setWindowSize(w, h, u.isFullscreen())
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@ -1500,8 +1500,8 @@ func (u *UserInterface) setWindowPosition(x, y int) {
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// There are cases when setWindowSize should be called (#1606) and should not be called (#1609).
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// For the former, macOS seems enough so far.
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//
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// Do not call setWindowSize on the fullscreen mode since setWindowSize requires the window size
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// before the fullscreen, while window.GetSize() returns the desktop screen size on the fullscreen mode.
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// Do not call setWindowSize in the fullscreen mode since setWindowSize requires the window size
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// before the fullscreen, while window.GetSize() returns the desktop screen size in the fullscreen mode.
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if !u.isFullscreen() && runtime.GOOS == "darwin" {
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w, h := u.window.GetSize()
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u.setWindowSize(w, h, u.isFullscreen())
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2
run.go
2
run.go
@ -262,7 +262,7 @@ func IsFullscreen() bool {
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// SetFullscreen changes the current mode to fullscreen or not on desktops.
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//
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// On fullscreen mode, the game screen is automatically enlarged
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// In fullscreen mode, the game screen is automatically enlarged
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// to fit with the monitor. The current scale value is ignored.
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//
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// On desktops, Ebiten uses 'windowed' fullscreen mode, which doesn't change
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@ -121,7 +121,7 @@ func SetWindowIcon(iconImages []image.Image) {
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//
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// WindowPosition panics if the main loop does not start yet.
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//
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// WindowPosition returns the last window position on fullscreen mode.
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// WindowPosition returns the last window position in fullscreen mode.
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//
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// WindowPosition returns (0, 0) on browsers and mobiles.
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//
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@ -137,7 +137,7 @@ func WindowPosition() (x, y int) {
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// The origin position is the left-upper corner of the current monitor.
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// The unit is device-independent pixels.
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//
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// SetWindowPosition does nothing on fullscreen mode.
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// SetWindowPosition does nothing in fullscreen mode.
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//
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// SetWindowPosition does nothing on browsers and mobiles.
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//
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@ -170,7 +170,7 @@ func initializeWindowPositionIfNeeded(width, height int) {
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// WindowSize returns the window size on desktops.
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// WindowSize returns (0, 0) on other environments.
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//
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// On fullscreen mode, WindowSize returns the original window size.
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// In fullscreen mode, WindowSize returns the original window size.
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//
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// WindowSize is concurrent-safe.
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func WindowSize() (int, int) {
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@ -183,7 +183,7 @@ func WindowSize() (int, int) {
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// SetWindowSize sets the window size on desktops.
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// SetWindowSize does nothing on other environments.
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//
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// On fullscreen mode, SetWindowSize sets the original window size.
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// In fullscreen mode, SetWindowSize sets the original window size.
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//
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// SetWindowSize panics if width or height is not a positive number.
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//
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