mobile: Rename Render -> Update

This commit is contained in:
Hajime Hoshi 2016-06-30 02:12:31 +09:00
parent 3ebc5cc15a
commit c50f5a3509
3 changed files with 5 additions and 5 deletions

View File

@ -22,7 +22,7 @@ import (
"github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten"
) )
func render() error { func update() error {
return nil return nil
} }

View File

@ -25,7 +25,7 @@ import (
var chError <-chan error var chError <-chan error
func render() error { func update() error {
if chError == nil { if chError == nil {
return errors.New("mobile: chError must not be nil: Start is not called yet?") return errors.New("mobile: chError must not be nil: Start is not called yet?")
} }

View File

@ -25,15 +25,15 @@ func Start(f func(*ebiten.Image) error, width, height int, scale float64, title
return start(f, width, height, scale, title) return start(f, width, height, scale, title)
} }
// Render updates and renders the game. // Update updates and renders the game.
// //
// This should be called on every frame. // This should be called on every frame.
// //
// On Android, this should be called at onDrawFrame of Renderer (used by GLSurfaceView). // On Android, this should be called at onDrawFrame of Renderer (used by GLSurfaceView).
// //
// On iOS, this should be called at glkView:drawInRect: of GLKViewDelegate. // On iOS, this should be called at glkView:drawInRect: of GLKViewDelegate.
func Render() error { func Update() error {
return render() return update()
} }
// UpdateTouchesOnAndroid updates the touch state on Android. // UpdateTouchesOnAndroid updates the touch state on Android.