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ui: Add AdjustedTouches for consistency
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parent
e44a930bbb
commit
c540d0fc0d
2
input.go
2
input.go
@ -119,7 +119,7 @@ type Touch interface {
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//
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// Touches always returns nil on desktops.
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func Touches() []Touch {
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t := input.Get().Touches()
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t := ui.AdjustedTouches()
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tt := make([]Touch, len(t))
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for i := 0; i < len(tt); i++ {
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tt[i] = t[i]
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@ -366,6 +366,11 @@ func adjustCursorPosition(x, y int) (int, int) {
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return x - int(ox/s), y - int(oy/s)
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}
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func AdjustedTouches() []*input.Touch {
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// TODO: Apply adjustCursorPosition
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return input.Get().Touches()
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}
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func IsCursorVisible() bool {
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u := currentUI
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if !u.isRunning() {
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@ -86,6 +86,11 @@ func AdjustedCursorPosition() (x, y int) {
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return int(float64(x) / scale), int(float64(y) / scale)
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}
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func AdjustedTouches() []*input.Touch {
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// TODO: Apply adjustment here
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return input.Get().Touches()
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}
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func IsCursorVisible() bool {
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// The initial value is an empty string, so don't compare with "auto" here.
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return canvas.Get("style").Get("cursor").String() != "none"
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@ -242,6 +242,11 @@ func AdjustedCursorPosition() (x, y int) {
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return currentUI.adjustCursorPosition(input.Get().CursorPosition())
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}
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func AdjustedTouches() []*input.Touch {
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// TODO: Apply adjustment here
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return input.Get().Touches()
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}
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func (u *userInterface) adjustCursorPosition(x, y int) (int, int) {
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u.m.Lock()
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ox, oy, _, _ := u.screenPaddingImpl()
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