From c56665b23cf43656e86f09ce831360f26d7e7d2e Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Mon, 4 Apr 2022 03:12:16 +0900 Subject: [PATCH] internal/processtest: bug fix: shadernomain is no longer a valid test Updates #2035 --- internal/processtest/testdata/shadernomain.go | 57 ------------------- 1 file changed, 57 deletions(-) delete mode 100644 internal/processtest/testdata/shadernomain.go diff --git a/internal/processtest/testdata/shadernomain.go b/internal/processtest/testdata/shadernomain.go deleted file mode 100644 index 11bc7bac1..000000000 --- a/internal/processtest/testdata/shadernomain.go +++ /dev/null @@ -1,57 +0,0 @@ -// Copyright 2022 The Ebiten Authors -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -//go:build ignore -// +build ignore - -package main - -import ( - "errors" - - "github.com/hajimehoshi/ebiten/v2" -) - -var regularTermination = errors.New("regular termination") - -type Game struct { - shader *ebiten.Shader - timeout int -} - -func (g *Game) Update() error { - // A shader compilation error breaks the state of the graphics command queue, and this cannot be reused. - // Thus, a process test is appropriated. - g.shader, _ = ebiten.NewShader([]byte(`package main`)) - g.timeout++ - if g.timeout > 60 { - return regularTermination - } - return nil -} - -func (g *Game) Draw(screen *ebiten.Image) { - screen.DrawRectShader(1, 1, g.shader, nil) -} - -func (g *Game) Layout(width, height int) (int, int) { - return width, height -} - -func main() { - if err := ebiten.RunGame(&Game{}); err != nil && err != regularTermination { - return - } - panic("RunGame must return an error but not") -}