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commit
c568668149
@ -58,6 +58,8 @@ func (g *Game) Draw(screen *ebiten.Image) {
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g.subImages[i][j] = img
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g.subImages[i][j] = img
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}
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}
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// Rendering onto a sub image should be efficient,
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// but this is not efficient some environments like browsers (#2471).
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clr := color.RGBA{byte(0xff * float64(i) / cx), byte(0xff * float64(j) / cx), 0, 0xff}
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clr := color.RGBA{byte(0xff * float64(i) / cx), byte(0xff * float64(j) / cx), 0, 0xff}
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img.Fill(clr)
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img.Fill(clr)
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}
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}
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