mirror of
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input: Move MouseButton and GamepadButton to driver package
This commit is contained in:
parent
35ac61056c
commit
c5a8c88e2d
66
gamepad.go
66
gamepad.go
@ -15,7 +15,7 @@
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package ebiten
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package ebiten
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import (
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import (
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/driver"
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)
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)
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// A GamepadButton represents a gamepad button.
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// A GamepadButton represents a gamepad button.
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@ -23,37 +23,37 @@ type GamepadButton int
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// GamepadButtons
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// GamepadButtons
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const (
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const (
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GamepadButton0 GamepadButton = GamepadButton(input.GamepadButton0)
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GamepadButton0 GamepadButton = GamepadButton(driver.GamepadButton0)
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GamepadButton1 GamepadButton = GamepadButton(input.GamepadButton1)
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GamepadButton1 GamepadButton = GamepadButton(driver.GamepadButton1)
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GamepadButton2 GamepadButton = GamepadButton(input.GamepadButton2)
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GamepadButton2 GamepadButton = GamepadButton(driver.GamepadButton2)
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GamepadButton3 GamepadButton = GamepadButton(input.GamepadButton3)
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GamepadButton3 GamepadButton = GamepadButton(driver.GamepadButton3)
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GamepadButton4 GamepadButton = GamepadButton(input.GamepadButton4)
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GamepadButton4 GamepadButton = GamepadButton(driver.GamepadButton4)
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GamepadButton5 GamepadButton = GamepadButton(input.GamepadButton5)
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GamepadButton5 GamepadButton = GamepadButton(driver.GamepadButton5)
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GamepadButton6 GamepadButton = GamepadButton(input.GamepadButton6)
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GamepadButton6 GamepadButton = GamepadButton(driver.GamepadButton6)
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GamepadButton7 GamepadButton = GamepadButton(input.GamepadButton7)
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GamepadButton7 GamepadButton = GamepadButton(driver.GamepadButton7)
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GamepadButton8 GamepadButton = GamepadButton(input.GamepadButton8)
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GamepadButton8 GamepadButton = GamepadButton(driver.GamepadButton8)
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GamepadButton9 GamepadButton = GamepadButton(input.GamepadButton9)
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GamepadButton9 GamepadButton = GamepadButton(driver.GamepadButton9)
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GamepadButton10 GamepadButton = GamepadButton(input.GamepadButton10)
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GamepadButton10 GamepadButton = GamepadButton(driver.GamepadButton10)
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GamepadButton11 GamepadButton = GamepadButton(input.GamepadButton11)
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GamepadButton11 GamepadButton = GamepadButton(driver.GamepadButton11)
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GamepadButton12 GamepadButton = GamepadButton(input.GamepadButton12)
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GamepadButton12 GamepadButton = GamepadButton(driver.GamepadButton12)
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GamepadButton13 GamepadButton = GamepadButton(input.GamepadButton13)
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GamepadButton13 GamepadButton = GamepadButton(driver.GamepadButton13)
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GamepadButton14 GamepadButton = GamepadButton(input.GamepadButton14)
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GamepadButton14 GamepadButton = GamepadButton(driver.GamepadButton14)
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GamepadButton15 GamepadButton = GamepadButton(input.GamepadButton15)
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GamepadButton15 GamepadButton = GamepadButton(driver.GamepadButton15)
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GamepadButton16 GamepadButton = GamepadButton(input.GamepadButton16)
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GamepadButton16 GamepadButton = GamepadButton(driver.GamepadButton16)
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GamepadButton17 GamepadButton = GamepadButton(input.GamepadButton17)
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GamepadButton17 GamepadButton = GamepadButton(driver.GamepadButton17)
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GamepadButton18 GamepadButton = GamepadButton(input.GamepadButton18)
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GamepadButton18 GamepadButton = GamepadButton(driver.GamepadButton18)
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GamepadButton19 GamepadButton = GamepadButton(input.GamepadButton19)
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GamepadButton19 GamepadButton = GamepadButton(driver.GamepadButton19)
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GamepadButton20 GamepadButton = GamepadButton(input.GamepadButton20)
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GamepadButton20 GamepadButton = GamepadButton(driver.GamepadButton20)
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GamepadButton21 GamepadButton = GamepadButton(input.GamepadButton21)
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GamepadButton21 GamepadButton = GamepadButton(driver.GamepadButton21)
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GamepadButton22 GamepadButton = GamepadButton(input.GamepadButton22)
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GamepadButton22 GamepadButton = GamepadButton(driver.GamepadButton22)
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GamepadButton23 GamepadButton = GamepadButton(input.GamepadButton23)
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GamepadButton23 GamepadButton = GamepadButton(driver.GamepadButton23)
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GamepadButton24 GamepadButton = GamepadButton(input.GamepadButton24)
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GamepadButton24 GamepadButton = GamepadButton(driver.GamepadButton24)
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GamepadButton25 GamepadButton = GamepadButton(input.GamepadButton25)
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GamepadButton25 GamepadButton = GamepadButton(driver.GamepadButton25)
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GamepadButton26 GamepadButton = GamepadButton(input.GamepadButton26)
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GamepadButton26 GamepadButton = GamepadButton(driver.GamepadButton26)
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GamepadButton27 GamepadButton = GamepadButton(input.GamepadButton27)
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GamepadButton27 GamepadButton = GamepadButton(driver.GamepadButton27)
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GamepadButton28 GamepadButton = GamepadButton(input.GamepadButton28)
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GamepadButton28 GamepadButton = GamepadButton(driver.GamepadButton28)
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GamepadButton29 GamepadButton = GamepadButton(input.GamepadButton29)
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GamepadButton29 GamepadButton = GamepadButton(driver.GamepadButton29)
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GamepadButton30 GamepadButton = GamepadButton(input.GamepadButton30)
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GamepadButton30 GamepadButton = GamepadButton(driver.GamepadButton30)
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GamepadButton31 GamepadButton = GamepadButton(input.GamepadButton31)
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GamepadButton31 GamepadButton = GamepadButton(driver.GamepadButton31)
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GamepadButtonMax GamepadButton = GamepadButton31
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GamepadButtonMax GamepadButton = GamepadButton31
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)
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)
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5
input.go
5
input.go
@ -15,6 +15,7 @@
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package ebiten
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package ebiten
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import (
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import (
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/ui"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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)
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@ -67,7 +68,7 @@ func Wheel() (xoff, yoff float64) {
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// Note that touch events not longer affect IsMouseButtonPressed's result as of 1.4.0-alpha.
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// Note that touch events not longer affect IsMouseButtonPressed's result as of 1.4.0-alpha.
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// Use Touches instead.
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// Use Touches instead.
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func IsMouseButtonPressed(mouseButton MouseButton) bool {
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func IsMouseButtonPressed(mouseButton MouseButton) bool {
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return input.Get().IsMouseButtonPressed(input.MouseButton(mouseButton))
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return input.Get().IsMouseButtonPressed(driver.MouseButton(mouseButton))
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}
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}
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// GamepadIDs returns a slice indicating available gamepad IDs.
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// GamepadIDs returns a slice indicating available gamepad IDs.
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@ -115,7 +116,7 @@ func GamepadButtonNum(id int) int {
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//
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//
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// IsGamepadButtonPressed always returns false on mobiles.
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// IsGamepadButtonPressed always returns false on mobiles.
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func IsGamepadButtonPressed(id int, button GamepadButton) bool {
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func IsGamepadButtonPressed(id int, button GamepadButton) bool {
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return input.Get().IsGamepadButtonPressed(id, input.GamepadButton(button))
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return input.Get().IsGamepadButtonPressed(id, driver.GamepadButton(button))
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}
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}
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// TouchIDs returns the current touch states.
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// TouchIDs returns the current touch states.
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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package input
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package driver
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type GamepadButton int
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type GamepadButton int
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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package input
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package driver
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type MouseButton int
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type MouseButton int
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@ -14,6 +14,10 @@
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package input
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package input
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import (
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"github.com/hajimehoshi/ebiten/internal/driver"
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)
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var theInput = &Input{}
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var theInput = &Input{}
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func Get() *Input {
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func Get() *Input {
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@ -68,7 +72,7 @@ func (i *Input) GamepadButtonNum(id int) int {
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return i.gamepads[id].buttonNum
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return i.gamepads[id].buttonNum
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}
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}
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func (i *Input) IsGamepadButtonPressed(id int, button GamepadButton) bool {
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func (i *Input) IsGamepadButtonPressed(id int, button driver.GamepadButton) bool {
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i.m.RLock()
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i.m.RLock()
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defer i.m.RUnlock()
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defer i.m.RUnlock()
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if len(i.gamepads) <= id {
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if len(i.gamepads) <= id {
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@ -23,6 +23,7 @@ import (
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"sync"
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"sync"
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"unicode"
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"unicode"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/glfw"
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"github.com/hajimehoshi/ebiten/internal/glfw"
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)
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)
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@ -75,7 +76,7 @@ func (i *Input) IsKeyPressed(key Key) bool {
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return false
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return false
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}
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}
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func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
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func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
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i.m.RLock()
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i.m.RLock()
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defer i.m.RUnlock()
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defer i.m.RUnlock()
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if i.mouseButtonPressed == nil {
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if i.mouseButtonPressed == nil {
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@ -98,10 +99,10 @@ func (i *Input) Wheel() (xoff, yoff float64) {
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return i.scrollX, i.scrollY
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return i.scrollX, i.scrollY
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}
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}
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var glfwMouseButtonToMouseButton = map[glfw.MouseButton]MouseButton{
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var glfwMouseButtonToMouseButton = map[glfw.MouseButton]driver.MouseButton{
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glfw.MouseButtonLeft: MouseButtonLeft,
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glfw.MouseButtonLeft: driver.MouseButtonLeft,
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glfw.MouseButtonRight: MouseButtonRight,
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glfw.MouseButtonRight: driver.MouseButtonRight,
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glfw.MouseButtonMiddle: MouseButtonMiddle,
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glfw.MouseButtonMiddle: driver.MouseButtonMiddle,
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}
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}
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func (i *Input) Update(window *glfw.Window, scale float64) {
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func (i *Input) Update(window *glfw.Window, scale float64) {
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@ -15,7 +15,7 @@
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package ebiten
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package ebiten
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import (
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import (
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/driver"
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)
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)
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// A MouseButton represents a mouse button.
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// A MouseButton represents a mouse button.
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@ -23,7 +23,7 @@ type MouseButton int
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// MouseButtons
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// MouseButtons
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const (
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const (
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MouseButtonLeft MouseButton = MouseButton(input.MouseButtonLeft)
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MouseButtonLeft MouseButton = MouseButton(driver.MouseButtonLeft)
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MouseButtonRight MouseButton = MouseButton(input.MouseButtonRight)
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MouseButtonRight MouseButton = MouseButton(driver.MouseButtonRight)
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MouseButtonMiddle MouseButton = MouseButton(input.MouseButtonMiddle)
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MouseButtonMiddle MouseButton = MouseButton(driver.MouseButtonMiddle)
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)
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)
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