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ui: Add glcontext.go
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25
internal/ui/glcontext.go
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25
internal/ui/glcontext.go
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@ -0,0 +1,25 @@
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// Copyright 2016 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ui
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import (
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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var glContext *opengl.Context
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func GLContext() *opengl.Context {
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return glContext
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}
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@ -43,12 +43,6 @@ func CurrentUI() UserInterface {
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return currentUI
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}
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var glContext *opengl.Context
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func GLContext() *opengl.Context {
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return glContext
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}
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func init() {
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if err := initialize(); err != nil {
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panic(err)
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@ -136,12 +136,6 @@ func touchEventToTouches(e *js.Object) []touch {
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return t
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}
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var glContext *opengl.Context
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func GLContext() *opengl.Context {
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return glContext
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}
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func init() {
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if err := initialize(); err != nil {
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panic(err)
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@ -24,12 +24,6 @@ import (
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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var glContext *opengl.Context
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func GLContext() *opengl.Context {
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return glContext
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}
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func Main() error {
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return errors.New("ui: don't call this: use RunWithoutMainLoop instead of Run")
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}
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