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graphics: Remove glFlush() for performance
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@ -252,8 +252,10 @@ func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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// The buffer is already bound at begin() but it is counterintuitive.
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// The buffer is already bound at begin() but it is counterintuitive.
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opengl.GetContext().DrawElements(opengl.Triangles, 6*n, indexOffsetInBytes)
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opengl.GetContext().DrawElements(opengl.Triangles, 6*n, indexOffsetInBytes)
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// This is necessary at least on MacBook Pro (a smilar problem at #419)
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// glFlush() might be necessary at least on MacBook Pro (a smilar problem at #419),
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opengl.GetContext().Flush()
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// but basically this pass the tests (esp. TestImageTooManyFill).
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// As glFlush() causes performance problems, this should be avoided as much as possible.
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// Let's wait and see, and file a new issue when this problem is newly found.
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return nil
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return nil
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}
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}
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