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ebiten: update documentations for the single thread mode
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doc.go
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doc.go
@ -109,7 +109,7 @@
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// `ebitenginesinglethread` disables Ebitengine's thread safety to unlock maximum performance. If you use this you will have
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// `ebitenginesinglethread` disables Ebitengine's thread safety to unlock maximum performance. If you use this you will have
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// to manage threads yourself. Functions like `SetWindowSize` will no longer be concurrent-safe with this build tag.
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// to manage threads yourself. Functions like `SetWindowSize` will no longer be concurrent-safe with this build tag.
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// They must be called from the main thread or the same goroutine as the given game's callback functions like Update
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// They must be called from the main thread or the same goroutine as the given game's callback functions like Update
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// `ebitenginesinglethread` works only with desktops.
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// `ebitenginesinglethread` works only with desktops and consoles.
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// `ebitenginesinglethread` was deprecated as of v2.7. Use RunGameOptions.SingleThread instead.
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// `ebitenginesinglethread` was deprecated as of v2.7. Use RunGameOptions.SingleThread instead.
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//
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//
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// `microsoftgdk` is for Microsoft GDK (e.g. Xbox).
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// `microsoftgdk` is for Microsoft GDK (e.g. Xbox).
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run.go
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run.go
@ -260,7 +260,7 @@ type RunGameOptions struct {
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// Functions like `SetWindowSize` will no longer be concurrent-safe with this build tag.
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// Functions like `SetWindowSize` will no longer be concurrent-safe with this build tag.
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// They must be called from the main thread or the same goroutine as the given game's callback functions like Update.
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// They must be called from the main thread or the same goroutine as the given game's callback functions like Update.
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//
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//
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// SingleThread works only with desktops.
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// SingleThread works only with desktops and consoles.
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//
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//
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// If SingleThread is false, and if the build tag `ebitenginesinglethread` is specified,
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// If SingleThread is false, and if the build tag `ebitenginesinglethread` is specified,
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// the single thread mode is used.
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// the single thread mode is used.
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