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graphicscommand: Optimize replace-image calls
Now ReplacePixels command is called only when necessary. This also ensures that DrawImage must be called after ReplacePixels is called since there is a potential problem that rendering images on a texture without initializing by replacing pixels might cause problems (escpecially on Metal. Perhaps #593 might be related).
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@ -38,17 +38,37 @@ func MaxImageSize() int {
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return maxImageSize
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}
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// imageState is a state of an image.
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type imageState int
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const (
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// imageStateInit represents that the image is just allocated and not ready for DrawImages.
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imageStateInit imageState = iota
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// imageStateReplacePixelsOnly represents that only ReplacePixels is acceptable.
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imageStateReplacePixelsOnly
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// imageStateDrawable represents that the image is ready to draw with any commands.
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imageStateDrawable
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// imageStateScreen is the special state for screen framebuffer.
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// Only copying image on the screen image is allowed.
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imageStateScreen
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)
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// Image represents an image that is implemented with OpenGL.
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type Image struct {
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image graphicsdriver.Image
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width int
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height int
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state imageState
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}
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func NewImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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state: imageStateInit, // The screen image must be inited with ReplacePixels first.
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}
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c := &newImageCommand{
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result: i,
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@ -63,6 +83,7 @@ func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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state: imageStateScreen,
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}
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c := &newScreenFramebufferImageCommand{
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result: i,
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@ -73,6 +94,26 @@ func NewScreenFramebufferImage(width, height int) *Image {
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return i
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}
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// clearByReplacingPixels clears the image by replacing pixels.
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//
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// The implementation must use replacing-pixels way instead of drawing polygons, since
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// some environments (e.g. Metal) require replacing-pixels way as initialization.
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func (i *Image) clearByReplacingPixels() {
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if i.state != imageStateInit {
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panic("not reached")
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}
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c := &replacePixelsCommand{
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dst: i,
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pixels: make([]byte, 4*i.width*i.height),
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x: 0,
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y: 0,
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width: i.width,
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height: i.height,
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}
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theCommandQueue.Enqueue(c)
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i.state = imageStateDrawable
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}
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func (i *Image) Dispose() {
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c := &disposeCommand{
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target: i,
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@ -86,12 +127,41 @@ func (i *Image) Size() (int, int) {
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}
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func (i *Image) DrawImage(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode graphics.CompositeMode, filter graphics.Filter) {
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switch i.state {
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case imageStateInit:
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// Before DrawImage, the image must be initialized with ReplacePixels.
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// Especially on Metal, the image might be broken when drawing without initializing.
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i.clearByReplacingPixels()
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case imageStateReplacePixelsOnly:
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panic("not reached")
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case imageStateDrawable:
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// Do nothing
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case imageStateScreen:
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if mode != graphics.CompositeModeCopy {
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panic("not reached")
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}
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default:
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panic("not reached")
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}
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theCommandQueue.EnqueueDrawImageCommand(i, src, vertices, indices, clr, mode, filter)
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}
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// Pixels returns the image's pixels.
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// Pixels might return nil when OpenGL error happens.
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func (i *Image) Pixels() []byte {
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switch i.state {
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case imageStateInit:
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i.clearByReplacingPixels()
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case imageStateReplacePixelsOnly:
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// Do nothing
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// TODO: Check the region?
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case imageStateDrawable:
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// Do nothing
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case imageStateScreen:
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panic("not reached")
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default:
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panic("not reached")
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}
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c := &pixelsCommand{
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result: nil,
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img: i,
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@ -102,6 +172,22 @@ func (i *Image) Pixels() []byte {
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}
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func (i *Image) ReplacePixels(p []byte, x, y, width, height int) {
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switch i.state {
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case imageStateInit:
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if x == 0 && y == 0 && width == i.width && height == i.height {
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i.state = imageStateDrawable
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} else {
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i.state = imageStateReplacePixelsOnly
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}
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case imageStateReplacePixelsOnly:
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// Do nothing
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case imageStateDrawable:
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// Do nothing
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case imageStateScreen:
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panic("not reached")
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default:
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panic("not reached")
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}
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pixels := make([]byte, len(p))
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copy(pixels, p)
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c := &replacePixelsCommand{
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@ -146,6 +146,8 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
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// If data is nil, this just allocates memory and the content is undefined.
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// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
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return nil
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})
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@ -78,7 +78,6 @@ func newImageWithoutInit(width, height int, volatile bool) *Image {
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// Note that Dispose is not called automatically.
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func NewImage(width, height int, volatile bool) *Image {
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i := newImageWithoutInit(width, height, volatile)
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i.ReplacePixels(nil, 0, 0, width, height)
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return i
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}
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@ -94,7 +93,6 @@ func NewScreenFramebufferImage(width, height int) *Image {
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screen: true,
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}
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theImages.add(i)
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// The screen image doesn't have to be cleared.
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return i
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}
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@ -163,7 +161,7 @@ func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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vs := graphics.QuadVertices(w2, h2, 0, 0, dw, dh,
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float32(width)/float32(dw), 0, 0, float32(height)/float32(dh),
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float32(x), float32(y),
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0, 0, 0, 0)
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1, 1, 1, 1)
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is := graphics.QuadIndices()
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i.image.DrawImage(dummyImage.image, vs, is, nil, graphics.CompositeModeCopy, graphics.FilterNearest)
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}
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@ -319,7 +319,8 @@ func (i *Image) dispose(markDisposed bool) {
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if !i.backend.page.IsEmpty() {
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// As this part can be reused, this should be cleared explicitly.
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x, y, w, h := i.region()
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i.backend.restorable.ReplacePixels(nil, x, y, w, h)
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// TODO: Now nil cannot be used here (see the test result). Fix this.
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i.backend.restorable.ReplacePixels(make([]byte, 4*w*h), x, y, w, h)
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return
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}
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