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graphics: Dispose mipmap images for the offscreen every frame
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@ -92,6 +92,7 @@ func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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}
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for i := 0; i < updateCount; i++ {
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c.offscreen.fill(0, 0, 0, 0)
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c.offscreen.disposeMipmaps()
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setDrawingSkipped(i < updateCount-1)
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if err := hooks.RunBeforeUpdateHooks(); err != nil {
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