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internal/graphics: Reuse the vertices backend
This is basically a reland of 9cb631e30f
.
This change locks the vertices backend at the end-frame phase to
protect from vertices usages by other goroutines.
Updates #1546
Closes #1681
This commit is contained in:
parent
1d83df0c13
commit
c725937cc6
@ -57,32 +57,61 @@ var (
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theVerticesBackend = &verticesBackend{}
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theVerticesBackend = &verticesBackend{}
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)
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)
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// TODO: The logic is very similar to atlas.temporaryPixels. Unify them.
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type verticesBackend struct {
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type verticesBackend struct {
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backend []float32
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backend []float32
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head int
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pos int
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notFullyUsedTime int
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m sync.Mutex
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m sync.Mutex
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}
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}
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func verticesBackendFloat32Size(size int) int {
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l := 1024
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for l < size {
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l *= 2
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}
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return l
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}
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func (v *verticesBackend) slice(n int) []float32 {
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func (v *verticesBackend) slice(n int) []float32 {
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v.m.Lock()
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v.m.Lock()
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defer v.m.Unlock()
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defer v.m.Unlock()
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need := n * VertexFloatNum
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need := n * VertexFloatNum
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if v.head+need > len(v.backend) {
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if len(v.backend) < v.pos+need {
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v.backend = nil
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v.backend = make([]float32, verticesBackendFloat32Size(v.pos+need))
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v.head = 0
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v.pos = 0
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}
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}
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if v.backend == nil {
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s := v.backend[v.pos : v.pos+need]
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l := 1024
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v.pos += need
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if n > l {
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return s
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l = n
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}
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v.backend = make([]float32, VertexFloatNum*l)
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}
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}
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s := v.backend[v.head : v.head+need]
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func (v *verticesBackend) lockAndReset(f func() error) error {
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v.head += need
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v.m.Lock()
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return s
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defer v.m.Unlock()
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if err := f(); err != nil {
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return err
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}
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const maxNotFullyUsedTime = 60
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if verticesBackendFloat32Size(v.pos) < len(v.backend) {
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if v.notFullyUsedTime < maxNotFullyUsedTime {
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v.notFullyUsedTime++
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}
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} else {
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v.notFullyUsedTime = 0
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}
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if v.notFullyUsedTime == maxNotFullyUsedTime && len(v.backend) > 0 {
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v.backend = nil
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}
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v.pos = 0
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return nil
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}
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}
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// Vertices returns a float32 slice for n vertices.
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// Vertices returns a float32 slice for n vertices.
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@ -92,6 +121,10 @@ func Vertices(n int) []float32 {
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return theVerticesBackend.slice(n)
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return theVerticesBackend.slice(n)
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}
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}
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func LockAndResetVertices(f func() error) error {
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return theVerticesBackend.lockAndReset(f)
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}
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// QuadVertices returns a float32 slice for a quadrangle.
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// QuadVertices returns a float32 slice for a quadrangle.
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// QuadVertices returns a slice that never overlaps with other slices returned this function,
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// QuadVertices returns a slice that never overlaps with other slices returned this function,
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// and users can do optimization based on this fact.
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// and users can do optimization based on this fact.
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@ -408,8 +408,8 @@ func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderImageNum]*Image,
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// All images must be resolved and not stale each after frame.
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// All images must be resolved and not stale each after frame.
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// So we don't have to care if image is stale or not here.
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// So we don't have to care if image is stale or not here.
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// vertices is generated at ebiten package and doesn't have to be copied so far.
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vs := make([]float32, len(vertices))
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// This depends on the implementation of graphics.QuadVertices.
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copy(vs, vertices)
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is := make([]uint16, len(indices))
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is := make([]uint16, len(indices))
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copy(is, indices)
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copy(is, indices)
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@ -417,7 +417,7 @@ func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderImageNum]*Image,
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item := &drawTrianglesHistoryItem{
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item := &drawTrianglesHistoryItem{
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images: srcs,
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images: srcs,
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offsets: offsets,
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offsets: offsets,
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vertices: vertices,
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vertices: vs,
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indices: is,
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indices: is,
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colorm: colorm,
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colorm: colorm,
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mode: mode,
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mode: mode,
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@ -861,3 +861,58 @@ func TestClearPixels(t *testing.T) {
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// After clearing, the regions will be available again.
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// After clearing, the regions will be available again.
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img.ReplacePixels(make([]byte, 4*8*4), 0, 0, 8, 4)
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img.ReplacePixels(make([]byte, 4*8*4), 0, 0, 8, 4)
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}
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}
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func TestMutateSlices(t *testing.T) {
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const w, h = 16, 16
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dst := NewImage(w, h)
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src := NewImage(w, h)
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pix := make([]byte, 4*w*h)
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for i := 0; i < w*h; i++ {
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pix[4*i] = byte(i)
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pix[4*i+1] = byte(i)
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pix[4*i+2] = byte(i)
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pix[4*i+3] = 0xff
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}
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src.ReplacePixels(pix, 0, 0, w, h)
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vs := quadVertices(w, h, 0, 0)
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is := make([]uint16, len(graphics.QuadIndices()))
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copy(is, graphics.QuadIndices())
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dr := driver.Region{
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X: 0,
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Y: 0,
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Width: w,
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageNum]*Image{src}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, dr, driver.Region{}, nil, nil)
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for i := range vs {
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vs[i] = 0
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}
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for i := range is {
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is[i] = 0
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}
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if err := ResolveStaleImages(); err != nil {
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t.Fatal(err)
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}
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if err := RestoreIfNeeded(); err != nil {
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t.Fatal(err)
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}
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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r, g, b, a, err := src.At(i, j)
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if err != nil {
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t.Fatal(err)
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}
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want := color.RGBA{r, g, b, a}
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r, g, b, a, err = dst.At(i, j)
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if err != nil {
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t.Fatal(err)
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}
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got := color.RGBA{r, g, b, a}
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if !sameColors(got, want, 1) {
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t.Errorf("(%d, %d): got %v, want %v", i, j, got, want)
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}
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}
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}
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}
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@ -24,6 +24,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/clock"
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"github.com/hajimehoshi/ebiten/v2/internal/clock"
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"github.com/hajimehoshi/ebiten/v2/internal/debug"
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"github.com/hajimehoshi/ebiten/v2/internal/debug"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/hooks"
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"github.com/hajimehoshi/ebiten/v2/internal/hooks"
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)
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)
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@ -158,16 +159,22 @@ func (c *uiContext) update(updateCount int) error {
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if err, ok := c.err.Load().(error); ok && err != nil {
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if err, ok := c.err.Load().(error); ok && err != nil {
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return err
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return err
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}
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}
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if err := buffered.BeginFrame(); err != nil {
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if err := buffered.BeginFrame(); err != nil {
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return err
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return err
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}
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}
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if err := c.updateImpl(updateCount); err != nil {
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if err := c.updateImpl(updateCount); err != nil {
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return err
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return err
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}
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}
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// All the vertices data are consumed at the end of the frame, and the data backend can be
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// available after that. Until then, lock the vertices backend.
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return graphics.LockAndResetVertices(func() error {
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if err := buffered.EndFrame(); err != nil {
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if err := buffered.EndFrame(); err != nil {
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return err
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return err
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}
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}
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return nil
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return nil
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})
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}
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}
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func (c *uiContext) updateImpl(updateCount int) error {
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func (c *uiContext) updateImpl(updateCount int) error {
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