restorable: Remove Fill and make (*ebiten.Image).Fill available for sub-images

Now a scissor (a clipping region) can be specified, we don't have to
worry about the rendering results out of the specified region.
Replace the implmenetation of the Fill with just a DrawTriangles with
an empty white image.

As a side effect, SubImage is avilable for Fill.

Fixes #1416
This commit is contained in:
Hajime Hoshi 2020-11-08 02:26:51 +09:00
parent ed028110cf
commit c7330883ef
7 changed files with 64 additions and 196 deletions

View File

@ -69,22 +69,39 @@ func (i *Image) Clear() {
i.Fill(color.Transparent)
}
var emptyImage = NewImage(3, 3)
func init() {
w, h := emptyImage.Size()
pix := make([]byte, 4*w*h)
for i := range pix {
pix[i] = 0xff
}
// As emptyImage is used at Fill, use ReplacePixels instead.
emptyImage.ReplacePixels(pix)
}
// Fill fills the image with a solid color.
//
// When the image is disposed, Fill does nothing.
func (i *Image) Fill(clr color.Color) {
i.copyCheck()
w, h := i.Size()
if i.isDisposed() {
return
op := &DrawImageOptions{}
op.GeoM.Scale(float64(w), float64(h))
r, g, b, a := clr.RGBA()
var rf, gf, bf, af float64
if a > 0 {
rf = float64(r) / float64(a)
gf = float64(g) / float64(a)
bf = float64(b) / float64(a)
af = float64(a) / 0xffff
}
op.ColorM.Scale(rf, gf, bf, af)
op.CompositeMode = CompositeModeCopy
// TODO: Implement this.
if i.isSubImage() {
panic("ebiten: rendering to a sub-image is not implemented (Fill)")
}
i.mipmap.Fill(color.RGBAModel.Convert(clr).(color.RGBA))
i.DrawImage(emptyImage.SubImage(image.Rect(1, 1, 2, 2)).(*Image), op)
}
func canSkipMipmap(geom GeoM, filter driver.Filter) bool {

View File

@ -17,7 +17,6 @@ package buffered
import (
"fmt"
"image"
"image/color"
"github.com/hajimehoshi/ebiten/v2/internal/affine"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
@ -31,9 +30,6 @@ type Image struct {
width int
height int
hasFill bool
fillColor color.RGBA
pixels []byte
needsToResolvePixels bool
}
@ -105,13 +101,9 @@ func (i *Image) initializeAsScreenFramebuffer(width, height int) {
func (i *Image) invalidatePendingPixels() {
i.pixels = nil
i.needsToResolvePixels = false
i.hasFill = false
}
func (i *Image) resolvePendingPixels(keepPendingPixels bool) {
if i.needsToResolvePixels && i.hasFill {
panic("buffered: needsToResolvePixels and hasFill must not be true at the same time")
}
if i.needsToResolvePixels {
i.img.ReplacePixels(i.pixels)
if !keepPendingPixels {
@ -119,15 +111,6 @@ func (i *Image) resolvePendingPixels(keepPendingPixels bool) {
}
i.needsToResolvePixels = false
}
i.resolvePendingFill()
}
func (i *Image) resolvePendingFill() {
if !i.hasFill {
return
}
i.img.Fill(i.fillColor)
i.hasFill = false
}
func (i *Image) MarkDisposed() {
@ -152,18 +135,6 @@ func (img *Image) Pixels(x, y, width, height int) (pix []byte, err error) {
pix = make([]byte, 4*width*height)
// If there are pixels or pending fillling that needs to be resolved, use this rather than resolving.
// Resolving them needs to access GPU and is expensive (#1137).
if img.hasFill {
for i := 0; i < len(pix)/4; i++ {
pix[4*i] = img.fillColor.R
pix[4*i+1] = img.fillColor.G
pix[4*i+2] = img.fillColor.B
pix[4*i+3] = img.fillColor.A
}
return pix, nil
}
if img.pixels == nil {
pix, err := img.img.Pixels(0, 0, img.width, img.height)
if err != nil {
@ -183,22 +154,6 @@ func (i *Image) Dump(name string, blackbg bool) error {
return i.img.Dump(name, blackbg)
}
func (i *Image) Fill(clr color.RGBA) {
if maybeCanAddDelayedCommand() {
if tryAddDelayedCommand(func() error {
i.Fill(clr)
return nil
}) {
return
}
}
// Defer filling the image so that successive fillings will be merged into one (#1134).
i.invalidatePendingPixels()
i.fillColor = clr
i.hasFill = true
}
func (i *Image) ReplacePixels(pix []byte, x, y, width, height int) error {
if l := 4 * width * height; len(pix) != l {
panic(fmt.Sprintf("buffered: len(pix) was %d but must be %d", len(pix), l))
@ -225,8 +180,6 @@ func (i *Image) ReplacePixels(pix []byte, x, y, width, height int) error {
return nil
}
i.resolvePendingFill()
// TODO: Can we use (*restorable.Image).ReplacePixels?
if i.pixels == nil {
pix, err := i.img.Pixels(0, 0, i.width, i.height)

View File

@ -16,7 +16,6 @@ package mipmap
import (
"fmt"
"image/color"
"math"
"github.com/hajimehoshi/ebiten/v2/internal/affine"
@ -74,11 +73,6 @@ func (m *Mipmap) Dump(name string, blackbg bool) error {
return m.orig.Dump(name, blackbg)
}
func (m *Mipmap) Fill(clr color.RGBA) {
m.orig.Fill(clr)
m.disposeMipmaps()
}
func (m *Mipmap) ReplacePixels(pix []byte, x, y, width, height int) error {
if err := m.orig.ReplacePixels(pix, x, y, width, height); err != nil {
return err

View File

@ -16,7 +16,6 @@ package restorable
import (
"fmt"
"image/color"
"github.com/hajimehoshi/ebiten/v2/internal/affine"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
@ -25,16 +24,12 @@ import (
)
type Pixels struct {
baseColor color.RGBA
rectToPixels *rectToPixels
}
// Apply applies the Pixels state to the given image especially for restoring.
func (p *Pixels) Apply(img *graphicscommand.Image) {
// Pixels doesn't clear the image. This is a caller's responsibility.
if p.baseColor != (color.RGBA{}) {
fillImage(img, p.baseColor)
}
if p.rectToPixels == nil {
return
@ -64,7 +59,7 @@ func (p *Pixels) At(i, j int) (byte, byte, byte, byte) {
return r, g, b, a
}
}
return p.baseColor.R, p.baseColor.G, p.baseColor.B, p.baseColor.A
return 0, 0, 0, 0
}
// drawTrianglesHistoryItem is an item for history of draw-image commands.
@ -142,7 +137,7 @@ func NewImage(width, height int) *Image {
width: width,
height: height,
}
fillImage(i.image, color.RGBA{})
clearImage(i.image)
theImages.add(i)
return i
}
@ -187,9 +182,6 @@ func (i *Image) Extend(width, height int) *Image {
newImg.SetVolatile(i.volatile)
i.basePixels.Apply(newImg.image)
if i.basePixels.baseColor != (color.RGBA{}) {
panic("restorable: baseColor must be empty at Extend")
}
newImg.basePixels = i.basePixels
i.Dispose()
@ -209,7 +201,7 @@ func NewScreenFramebufferImage(width, height int) *Image {
height: height,
screen: true,
}
fillImage(i.image, color.RGBA{})
clearImage(i.image)
theImages.add(i)
return i
}
@ -224,49 +216,18 @@ func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32
}
}
// Fill fills the specified part of the image with a solid color.
func (i *Image) Fill(clr color.RGBA) {
theImages.makeStaleIfDependingOn(i)
i.basePixels = Pixels{
baseColor: clr,
}
i.drawTrianglesHistory = nil
i.stale = false
// Do not call i.DrawTriangles as emptyImage is special (#928).
// baseColor is updated instead.
fillImage(i.image, i.basePixels.baseColor)
}
func fillImage(i *graphicscommand.Image, clr color.RGBA) {
func clearImage(i *graphicscommand.Image) {
if i == emptyImage.image {
panic("restorable: fillImage cannot be called on emptyImage")
}
var rf, gf, bf, af float32
if clr.A > 0 {
rf = float32(clr.R) / float32(clr.A)
gf = float32(clr.G) / float32(clr.A)
bf = float32(clr.B) / float32(clr.A)
af = float32(clr.A) / 0xff
}
// TODO: Use the previous composite mode if possible.
compositemode := driver.CompositeModeSourceOver
switch {
case af == 0.0:
compositemode = driver.CompositeModeClear
case af < 1.0:
compositemode = driver.CompositeModeCopy
}
// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
// devices.
//
// TODO: Can we unexport InternalSize()?
dw, dh := i.InternalSize()
sw, sh := emptyImage.width, emptyImage.height
vs := quadVertices(0, 0, float32(dw), float32(dh), 1, 1, float32(sw-1), float32(sh-1), rf, gf, bf, af)
vs := quadVertices(0, 0, float32(dw), float32(dh), 1, 1, float32(sw-1), float32(sh-1), 0, 0, 0, 0)
is := graphics.QuadIndices()
srcs := [graphics.ShaderImageNum]*graphicscommand.Image{emptyImage.image}
var offsets [graphics.ShaderImageNum - 1][2]float32
@ -276,7 +237,7 @@ func fillImage(i *graphicscommand.Image, clr color.RGBA) {
Width: float32(dw),
Height: float32(dh),
}
i.DrawTriangles(srcs, offsets, vs, is, nil, compositemode, driver.FilterNearest, driver.AddressUnsafe, dstRegion, driver.Region{}, nil, nil)
i.DrawTriangles(srcs, offsets, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, dstRegion, driver.Region{}, nil, nil)
}
// BasePixelsForTesting returns the image's basePixels for testing.
@ -601,7 +562,7 @@ func (i *Image) restore() error {
}
if i.volatile {
i.image = graphicscommand.NewImage(w, h)
fillImage(i.image, color.RGBA{})
clearImage(i.image)
return nil
}
if i.stale {
@ -611,9 +572,9 @@ func (i *Image) restore() error {
gimg := graphicscommand.NewImage(w, h)
// Clear the image explicitly.
if i != emptyImage {
// As fillImage uses emptyImage, fillImage cannot be called on emptyImage.
// As clearImage uses emptyImage, clearImage cannot be called on emptyImage.
// It is OK to skip this since emptyImage has its entire pixel information.
fillImage(gimg, color.RGBA{})
clearImage(gimg)
}
i.basePixels.Apply(gimg)

View File

@ -862,69 +862,6 @@ func TestClearPixels(t *testing.T) {
img.ReplacePixels(make([]byte, 4*8*4), 0, 0, 8, 4)
}
func TestFill(t *testing.T) {
const w, h = 16, 16
img := NewImage(w, h)
img.Fill(color.RGBA{0xff, 0, 0, 0xff})
if err := ResolveStaleImages(); err != nil {
t.Fatal(err)
}
if err := RestoreIfNeeded(); err != nil {
t.Fatal(err)
}
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
r, g, b, a, err := img.At(i, j)
if err != nil {
t.Fatal(err)
}
got := color.RGBA{r, g, b, a}
want := color.RGBA{0xff, 0, 0, 0xff}
if got != want {
t.Errorf("img.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
// Issue #1170
func TestFill2(t *testing.T) {
const w, h = 16, 16
src := NewImage(w, h)
src.Fill(color.RGBA{0xff, 0, 0, 0xff})
dst := NewImage(w, h)
vs := quadVertices(w, h, 0, 0)
is := graphics.QuadIndices()
dr := driver.Region{
X: 0,
Y: 0,
Width: w,
Height: h,
}
dst.DrawTriangles([graphics.ShaderImageNum]*Image{src}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, dr, driver.Region{}, nil, nil)
// Fill src with a different color. This should not affect dst.
src.Fill(color.RGBA{0, 0xff, 0, 0xff})
if err := ResolveStaleImages(); err != nil {
t.Fatal(err)
}
if err := RestoreIfNeeded(); err != nil {
t.Fatal(err)
}
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
got := pixelsToColor(dst.BasePixelsForTesting(), i, j)
want := color.RGBA{0xff, 0, 0, 0xff}
if got != want {
t.Errorf("img.At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}
func TestMutateSlices(t *testing.T) {
const w, h = 16, 16
dst := NewImage(w, h)

View File

@ -24,6 +24,33 @@ import (
etesting "github.com/hajimehoshi/ebiten/v2/internal/testing"
)
var emptyImage = NewImage(3, 3)
func clearImage(img *Image, w, h int) {
dx0 := float32(0)
dy0 := float32(0)
dx1 := float32(w)
dy1 := float32(h)
sx0 := float32(1)
sy0 := float32(1)
sx1 := float32(2)
sy1 := float32(2)
vs := []float32{
dx0, dy0, sx0, sy0, 0, 0, 0, 0,
dx1, dy0, sx1, sy0, 0, 0, 0, 0,
dx0, dy1, sx0, sy1, 0, 0, 0, 0,
dx1, dy1, sx1, sy1, 0, 0, 0, 0,
}
is := graphics.QuadIndices()
dr := driver.Region{
X: 0,
Y: 0,
Width: float32(w),
Height: float32(h),
}
img.DrawTriangles([graphics.ShaderImageNum]*Image{emptyImage}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, dr, driver.Region{}, nil, nil)
}
func TestShader(t *testing.T) {
img := NewImage(1, 1)
defer img.Dispose()
@ -114,7 +141,7 @@ func TestShaderMultipleSources(t *testing.T) {
dst.DrawTriangles(srcs, offsets, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, dr, driver.Region{}, s, nil)
// Clear one of the sources after DrawTriangles. dst should not be affected.
srcs[0].Fill(color.RGBA{})
clearImage(srcs[0], 1, 1)
if err := ResolveStaleImages(); err != nil {
t.Fatal(err)
@ -156,7 +183,7 @@ func TestShaderMultipleSourcesOnOneTexture(t *testing.T) {
dst.DrawTriangles(srcs, offsets, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, dr, driver.Region{}, s, nil)
// Clear one of the sources after DrawTriangles. dst should not be affected.
srcs[0].Fill(color.RGBA{})
clearImage(srcs[0], 3, 1)
if err := ResolveStaleImages(); err != nil {
t.Fatal(err)

View File

@ -16,7 +16,6 @@ package shareable
import (
"fmt"
"image/color"
"runtime"
"sync"
@ -421,26 +420,6 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []f
backendsM.Unlock()
}
func (i *Image) Fill(clr color.RGBA) {
backendsM.Lock()
defer backendsM.Unlock()
if i.disposed {
panic("shareable: the drawing target image must not be disposed (Fill)")
}
if i.backend == nil {
if _, _, _, a := clr.RGBA(); a == 0 {
return
}
}
i.ensureNotShared()
// As *restorable.Image is an independent image, it is fine to fill the entire image.
// TODO: Is it OK not to consider paddings?
i.backend.restorable.Fill(clr)
}
func (i *Image) ReplacePixels(pix []byte) {
backendsM.Lock()
defer backendsM.Unlock()