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https://github.com/hajimehoshi/ebiten.git
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ui: Rename MonitorSize -> ScreenSizeInFullscreen (#708)
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@ -97,10 +97,10 @@ func update(screen *ebiten.Image) error {
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op.Filter = ebiten.FilterLinear
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screen.DrawImage(gophersImage, op)
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mw, mh := ebiten.MonitorSize()
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fw, fh := ebiten.ScreenSizeInFullscreen()
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msgs := []string{
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"This is an example of the finest fullscreen. Press Q to quit.",
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fmt.Sprintf("Monitor size: %d, %d", mw, mh),
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fmt.Sprintf("Screen size in fullscreen: %d, %d", fw, fh),
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fmt.Sprintf("Game's screen size: %d, %d", sw, sh),
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fmt.Sprintf("Device scale factor: %0.2f", scale),
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}
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@ -118,7 +118,7 @@ func main() {
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ebiten.SetFullscreen(true)
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w, h := ebiten.MonitorSize()
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w, h := ebiten.ScreenSizeInFullscreen()
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// On mobiles, ebiten.MonitorSize is not available so far.
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// Use arbitrary values.
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if w == 0 || h == 0 {
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@ -199,8 +199,8 @@ func main() {
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flag.Parse()
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fmt.Printf("Device scale factor: %0.2f\n", ebiten.DeviceScaleFactor())
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w, h := ebiten.MonitorSize()
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fmt.Printf("Monitor size: %d, %d\n", w, h)
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w, h := ebiten.ScreenSizeInFullscreen()
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fmt.Printf("Screen size in fullscreen: %d, %d\n", w, h)
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// Decode image from a byte slice instead of a file so that
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// this example works in any working directory.
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@ -232,7 +232,7 @@ func (u *userInterface) runOnMainThread(f func() error) error {
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return err
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}
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func MonitorSize() (int, int) {
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func ScreenSizeInFullscreen() (int, int) {
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var v *glfw.VidMode
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if currentUI.isRunning() {
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_ = currentUI.runOnMainThread(func() error {
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@ -59,7 +59,7 @@ var (
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setTimeout = window.Get("setTimeout")
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)
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func MonitorSize() (int, int) {
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func ScreenSizeInFullscreen() (int, int) {
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return window.Get("innerWidth").Int(), window.Get("innerHeight").Int()
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}
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@ -253,7 +253,7 @@ func (u *userInterface) screenSize() (int, int) {
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return w, h
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}
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func MonitorSize() (int, int) {
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func ScreenSizeInFullscreen() (int, int) {
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// TODO: This function should return fullscreenWidthPx, fullscreenHeightPx,
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// but these values are not initialized until the main loop starts.
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return 0, 0
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21
run.go
21
run.go
@ -315,19 +315,20 @@ func RunWithoutMainLoop(f func(*Image) error, width, height int, scale float64,
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return ch
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}
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// MonitorSize returns the monitor size in device-independent pixels.
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// The adopted monitor is the 'current' monitor that includes the biggest area of the window.
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// ScreenSizeInFullscreen returns the size in device-independent pixels when the game is fullscreen.
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// The adopted monitor is the 'current' monitor which the window belongs to.
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// The returned value can be given to Run or SetSize function if the perfectly fit fullscreen is needed.
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//
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// On browsers, MonitorSize returns the 'window' size, not 'screen' size since an Ebiten game
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// On browsers, ScreenSizeInFullscreen returns the 'window' (global object) size, not 'screen' size since an Ebiten game
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// should not know the outside of the window object.
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// For more detials, see SetFullscreen API comment.
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//
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// On mobiles, MonitorSize returns (0, 0) so far.
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// On mobiles, ScreenSizeInFullscreen returns (0, 0) so far.
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//
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// If you use this for screen size with SetFullscreen(true), you can get the fullscreen mode
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// which size is well adjusted with the monitor.
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//
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// w, h := MonitorSize()
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// w, h := ScreenSizeInFullscreen()
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// ebiten.SetFullscreen(true)
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// ebiten.Run(update, w, h, 1, "title")
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//
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@ -335,15 +336,15 @@ func RunWithoutMainLoop(f func(*Image) error, width, height int, scale float64,
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// fullscreen mode.
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//
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// s := ebiten.DeviceScaleFactor()
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// w, h := MonitorSize()
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// w, h := ScreenSizeInFullscreen()
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// ebiten.SetFullscreen(true)
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// ebiten.Run(update, int(float64(w) * s), int(float64(h) * s), 1/s, "title")
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//
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// For actual example, see examples/fullscreen
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//
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// MonitorSize is concurrent-safe.
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func MonitorSize() (int, int) {
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return ui.MonitorSize()
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// ScreenSizeInFullscreen is concurrent-safe.
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func ScreenSizeInFullscreen() (int, int) {
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return ui.ScreenSizeInFullscreen()
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}
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// SetScreenSize changes the (logical) size of the screen.
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@ -515,7 +516,7 @@ func SetWindowIcon(iconImages []image.Image) {
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ui.SetWindowIcon(iconImages)
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}
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// DeviceScaleFactor returns a device scale factor value.
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// DeviceScaleFactor returns a device scale factor value of the current monitor which the window belongs to.
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//
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// DeviceScaleFactor returns a meaningful value on high-DPI display environment,
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// otherwise DeviceScaleFactor returns 1.
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