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vector: use WritePixels instead of Fill for whiteImage
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@ -28,7 +28,13 @@ var (
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func init() {
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func init() {
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whiteImage.Fill(color.White)
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b := whiteImage.Bounds()
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pix := make([]byte, 4*b.Dx()*b.Dy())
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for i := range pix {
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pix[i] = 0xff
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}
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// This is hacky, but WritePixels is better than Fill in term of automatic texture packing.
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whiteImage.WritePixels(pix)
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}
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}
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func drawVerticesForUtil(dst *ebiten.Image, vs []ebiten.Vertex, is []uint16, clr color.Color) {
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func drawVerticesForUtil(dst *ebiten.Image, vs []ebiten.Vertex, is []uint16, clr color.Color) {
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