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https://github.com/hajimehoshi/ebiten.git
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8352be9369
commit
c7843a4e2b
@ -96,15 +96,23 @@ func float64ToFixed26_6(x float64) fixed.Int26_6 {
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}
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func glyphVariationCount(face Face) int {
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m := face.Metrics()
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if (m.HAscent != 0 || m.HDescent != 0) && m.HAscent+m.HDescent < 16 {
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var s float64
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if m := face.Metrics(); face.direction().isHorizontal() {
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s = m.HAscent + m.HDescent
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} else {
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s = m.VAscent + m.VDescent
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}
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// The threshold is decided based on the rendering result of the examples (e.g. examples/text, examples/ui).
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if s < 20 {
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return 8
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}
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if (m.VAscent != 0 || m.VDescent != 0) && m.VAscent+m.VDescent < 16 {
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return 8
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if s < 40 {
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return 4
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}
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// TODO: For big faces, a smaller value might be enough.
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return 4
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if s < 80 {
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return 2
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}
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return 1
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}
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func adjustGranularity(x fixed.Int26_6, face Face) fixed.Int26_6 {
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