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examples/vibrate: bug fix: touches didn't work correctly
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@ -39,7 +39,7 @@ type Game struct {
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func (g *Game) Update() error {
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g.touchIDs = g.touchIDs[:0]
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g.touchIDs = inpututil.AppendJustPressedTouchIDs(g.touchIDs)
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g.touchIDs = inpututil.AppendJustPressedTouchIDs(g.touchIDs[:0])
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if len(g.touchIDs) > 0 {
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g.touchCounter++
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op := &ebiten.VibrateOptions{
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