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internal/uidriver/glfw: Bug fix: Wait for Restore/Maximize/Iconify finishes explicitly
On Linux (and probably other UNIX OSes), glfwRestore, glfwMaximize, and glfwIconify returns even though the window state has not changed. Wait for its finish by a for loop and glfw.PollEvents. Closes #1608
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@ -1364,6 +1364,11 @@ func (u *UserInterface) maximizeWindow() {
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}
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}
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u.window.Maximize()
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u.window.Maximize()
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// On Linux/UNIX, maximizing might not finish even though Maximize returns. Just wait for its finish.
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for u.window.GetAttrib(glfw.Maximized) != glfw.True {
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glfw.PollEvents()
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}
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// Call setWindowSize explicitly in order to update the rendering since the callback is disabled now.
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// Call setWindowSize explicitly in order to update the rendering since the callback is disabled now.
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// Do not call setWindowSize on the fullscreen mode since setWindowSize requires the window size
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// Do not call setWindowSize on the fullscreen mode since setWindowSize requires the window size
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// before the fullscreen, while window.GetSize() returns the desktop screen size on the fullscreen mode.
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// before the fullscreen, while window.GetSize() returns the desktop screen size on the fullscreen mode.
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@ -1383,6 +1388,11 @@ func (u *UserInterface) iconifyWindow() {
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}
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}
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u.window.Iconify()
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u.window.Iconify()
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// On Linux/UNIX, iconifying might not finish even though Iconify returns. Just wait for its finish.
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for u.window.GetAttrib(glfw.Iconified) != glfw.True {
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glfw.PollEvents()
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}
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// After iconifiying, the window is invisible and setWindowSize doesn't have to be called.
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// After iconifiying, the window is invisible and setWindowSize doesn't have to be called.
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// Rather, the window size might be (0, 0) and it might be impossible to call setWindowSize (#1585).
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// Rather, the window size might be (0, 0) and it might be impossible to call setWindowSize (#1585).
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}
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}
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@ -1395,8 +1405,17 @@ func (u *UserInterface) restoreWindow() {
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u.setSizeCallbackEnabled = true
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u.setSizeCallbackEnabled = true
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}()
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}()
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}
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}
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u.window.Restore()
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u.window.Restore()
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// On Linux/UNIX, restoring might not finish even though Restore returns (#1608). Just wait for its finish.
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// On macOS, the restoring state might be the same as the maximized state. Skip this.
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if runtime.GOOS != "darwin" {
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for u.window.GetAttrib(glfw.Maximized) == glfw.True || u.window.GetAttrib(glfw.Iconified) == glfw.True {
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glfw.PollEvents()
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}
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}
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// Call setWindowSize explicitly in order to update the rendering since the callback is disabled now.
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// Call setWindowSize explicitly in order to update the rendering since the callback is disabled now.
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// Do not call setWindowSize on the fullscreen mode since setWindowSize requires the window size
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// Do not call setWindowSize on the fullscreen mode since setWindowSize requires the window size
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// before the fullscreen, while window.GetSize() returns the desktop screen size on the fullscreen mode.
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// before the fullscreen, while window.GetSize() returns the desktop screen size on the fullscreen mode.
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