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internal/ui: add setFullscreen
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@ -561,7 +561,7 @@ func (u *userInterfaceImpl) SetFullscreen(fullscreen bool) {
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if u.isFullscreen() == fullscreen {
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return
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}
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u.setWindowSizeInDIP(u.origWindowWidthInDIP, u.origWindowHeightInDIP, fullscreen)
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u.setFullscreen(fullscreen)
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})
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}
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@ -749,7 +749,7 @@ func (u *userInterfaceImpl) registerWindowSetSizeCallback() {
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if width != 0 || height != 0 {
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w := int(u.dipFromGLFWPixel(float64(width), u.currentMonitor()))
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h := int(u.dipFromGLFWPixel(float64(height), u.currentMonitor()))
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u.setWindowSizeInDIP(w, h, u.isFullscreen())
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u.setWindowSizeInDIP(w, h)
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}
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outsideWidth, outsideHeight := u.outsideSize()
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@ -816,7 +816,7 @@ func (u *userInterfaceImpl) registerWindowFramebufferSizeCallback() {
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s := u.deviceScaleFactor(u.currentMonitor())
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ww := int(float64(w) / s)
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wh := int(float64(h) / s)
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u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
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u.setWindowSizeInDIP(ww, wh)
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})
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}
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u.window.SetFramebufferSizeCallback(u.defaultFramebufferSizeCallback)
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@ -951,7 +951,7 @@ func (u *userInterfaceImpl) init() error {
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wy = max
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}
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u.setWindowPositionInDIP(wx, wy, u.initMonitor)
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u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
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u.setWindowSizeInDIP(ww, wh)
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// Maximizing a window requires a proper size and position. Call Maximize here (#1117).
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if u.isInitWindowMaximized() {
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@ -1035,7 +1035,7 @@ func (u *userInterfaceImpl) update() (float64, float64, error) {
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}
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if u.isInitFullscreen() {
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u.setWindowSizeInDIP(u.origWindowWidthInDIP, u.origWindowHeightInDIP, true)
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u.setFullscreen(true)
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u.setInitFullscreen(false)
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}
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@ -1234,7 +1234,7 @@ func (u *userInterfaceImpl) adjustWindowSizeBasedOnSizeLimitsInDIP(width, height
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//
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// TODO: Split this function into two: setting members and calling (*glfw.Window).SetSize.
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// This function is invoked from the SetSize callback, but calling (*glfw.Window).SetSize from the callback is odd (#1816).
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func (u *userInterfaceImpl) setWindowSizeInDIP(width, height int, fullscreen bool) {
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func (u *userInterfaceImpl) setWindowSizeInDIP(width, height int) {
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if microsoftgdk.IsXbox() {
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// Do nothing. The size is always fixed.
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return
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@ -1248,10 +1248,8 @@ func (u *userInterfaceImpl) setWindowSizeInDIP(width, height int, fullscreen boo
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height = 1
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}
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u.graphicsDriver.SetFullscreen(fullscreen)
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scale := u.deviceScaleFactor(u.currentMonitor())
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if u.origWindowWidthInDIP == width && u.origWindowHeightInDIP == height && u.isFullscreen() == fullscreen && u.lastDeviceScaleFactor == scale {
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if u.origWindowWidthInDIP == width && u.origWindowHeightInDIP == height && u.lastDeviceScaleFactor == scale {
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return
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}
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u.lastDeviceScaleFactor = scale
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@ -1274,13 +1272,22 @@ func (u *userInterfaceImpl) setWindowSizeInDIP(width, height int, fullscreen boo
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}()
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}
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u.setWindowSizeInDIPImpl(width, height, fullscreen)
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u.setWindowSizeInDIPImpl(width, height, u.isFullscreen())
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u.updateWindowSizeLimits()
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u.adjustViewSize()
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}
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// setFullscreen must be called from the main thread.
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func (u *userInterfaceImpl) setFullscreen(fullscreen bool) {
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if u.isFullscreen() == fullscreen {
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return
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}
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u.graphicsDriver.SetFullscreen(fullscreen)
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u.setWindowSizeInDIPImpl(u.origWindowWidthInDIP, u.origWindowHeightInDIP, fullscreen)
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}
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func (u *userInterfaceImpl) minimumWindowWidth() int {
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if u.window.GetAttrib(glfw.Decorated) == glfw.False {
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return 1
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@ -1509,7 +1516,7 @@ func (u *userInterfaceImpl) maximizeWindow() {
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w, h := u.window.GetSize()
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ww := int(u.dipFromGLFWPixel(float64(w), u.currentMonitor()))
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wh := int(u.dipFromGLFWPixel(float64(h), u.currentMonitor()))
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u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
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u.setWindowSizeInDIP(ww, wh)
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}
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// iconifyWindow must be called from the main thread.
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@ -1563,7 +1570,7 @@ func (u *userInterfaceImpl) restoreWindow() {
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w, h := u.window.GetSize()
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ww := int(u.dipFromGLFWPixel(float64(w), u.currentMonitor()))
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wh := int(u.dipFromGLFWPixel(float64(h), u.currentMonitor()))
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u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
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u.setWindowSizeInDIP(ww, wh)
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}
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}
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@ -217,7 +217,7 @@ func (w *glfwWindow) SetSize(width, height int) {
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if w.ui.isWindowMaximized() && runtime.GOOS != "darwin" {
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return
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}
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w.ui.setWindowSizeInDIP(width, height, w.ui.isFullscreen())
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w.ui.setWindowSizeInDIP(width, height)
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})
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}
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