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internal/gamepad: refactoring
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c74e7fa943
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c7eb7371f4
@ -40,35 +40,20 @@ const (
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)
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func currentPlatform() platform {
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if runtime.GOOS == "windows" {
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switch runtime.GOOS {
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case "windows":
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return platformWindows
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}
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if runtime.GOOS == "aix" ||
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runtime.GOOS == "dragonfly" ||
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runtime.GOOS == "freebsd" ||
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runtime.GOOS == "hurd" ||
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runtime.GOOS == "illumos" ||
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runtime.GOOS == "linux" ||
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runtime.GOOS == "netbsd" ||
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runtime.GOOS == "openbsd" ||
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runtime.GOOS == "solaris" {
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case "aix", "dragonfly", "freebsd", "hurd", "illumos", "linux", "netbsd", "openbsd", "solaris":
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return platformUnix
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}
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if runtime.GOOS == "android" {
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case "android":
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return platformAndroid
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}
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if runtime.GOOS == "ios" {
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case "ios":
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return platformIOS
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}
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if runtime.GOOS == "darwin" {
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case "darwin":
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return platformMacOS
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}
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default:
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return platformUnknown
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}
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}
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type mappingType int
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