internal/gamepad: refactoring

This commit is contained in:
Hajime Hoshi 2024-04-18 13:39:29 +09:00
parent c74e7fa943
commit c7eb7371f4

View File

@ -40,35 +40,20 @@ const (
)
func currentPlatform() platform {
if runtime.GOOS == "windows" {
switch runtime.GOOS {
case "windows":
return platformWindows
}
if runtime.GOOS == "aix" ||
runtime.GOOS == "dragonfly" ||
runtime.GOOS == "freebsd" ||
runtime.GOOS == "hurd" ||
runtime.GOOS == "illumos" ||
runtime.GOOS == "linux" ||
runtime.GOOS == "netbsd" ||
runtime.GOOS == "openbsd" ||
runtime.GOOS == "solaris" {
case "aix", "dragonfly", "freebsd", "hurd", "illumos", "linux", "netbsd", "openbsd", "solaris":
return platformUnix
}
if runtime.GOOS == "android" {
case "android":
return platformAndroid
}
if runtime.GOOS == "ios" {
case "ios":
return platformIOS
}
if runtime.GOOS == "darwin" {
case "darwin":
return platformMacOS
}
default:
return platformUnknown
}
}
type mappingType int