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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Add internal/devicescale
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parent
9578307d7b
commit
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25
internal/devicescale/devicescale.go
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25
internal/devicescale/devicescale.go
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@ -0,0 +1,25 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package devicescale
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var scale = 0.0
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func DeviceScale() float64 {
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if scale != 0.0 {
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return scale
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}
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scale = impl()
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return scale
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}
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ui
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package devicescale
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/*
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@ -63,19 +63,13 @@ import (
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"github.com/hajimehoshi/ebiten/internal/jni"
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)
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var (
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androidDeviceScale = 0.0
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)
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func deviceScale() float64 {
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if 0 < androidDeviceScale {
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return androidDeviceScale
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}
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func impl() float64 {
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s := 0.0
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if err := jni.RunOnJVM(func(vm, env, ctx uintptr) error {
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androidDeviceScale = float64(C.deviceScale(C.uintptr_t(vm), C.uintptr_t(env), C.uintptr_t(ctx)))
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s = float64(C.deviceScale(C.uintptr_t(vm), C.uintptr_t(env), C.uintptr_t(ctx)))
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return nil
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}); err != nil {
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panic(fmt.Sprintf("ui: error %v", err))
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panic(fmt.Sprintf("devicescale: error %v", err))
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}
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return androidDeviceScale
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return s
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}
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@ -14,7 +14,7 @@
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// +build ios
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package ui
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package devicescale
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Foundation -framework UIKit
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@ -26,6 +26,6 @@ package ui
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// }
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import "C"
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func deviceScale() float64 {
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func impl() float64 {
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return float64(C.devicePixelRatio())
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}
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29
internal/devicescale/devicescale_js.go
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29
internal/devicescale/devicescale_js.go
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@ -0,0 +1,29 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package devicescale
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import (
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"github.com/gopherjs/gopherjs/js"
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)
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func impl() float64 {
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ratio := js.Global.Get("window").Get("devicePixelRatio").Float()
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if ratio == 0 {
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ratio = 1
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}
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return ratio
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}
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34
internal/devicescale/devicescale_mac.go
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34
internal/devicescale/devicescale_mac.go
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@ -0,0 +1,34 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build darwin
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// +build !js
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// +build !ios
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package devicescale
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework AppKit
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//
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// #import <AppKit/AppKit.h>
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//
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// static float scale() {
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// NSScreen* primary = [[NSScreen screens] firstObject];
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// return [primary backingScaleFactor];
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// }
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import "C"
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func impl() float64 {
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return float64(C.scale())
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}
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41
internal/devicescale/devicescale_windows.go
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41
internal/devicescale/devicescale_windows.go
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@ -0,0 +1,41 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !js
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package devicescale
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// TODO: Use golang.org/x/sys/windows (NewLazyDLL) instead of cgo.
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// #cgo LDFLAGS: -lgdi32
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//
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// #include <windows.h>
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//
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// static char* getDPI(int* dpi) {
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// HDC dc = GetWindowDC(0);
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// *dpi = GetDeviceCaps(dc, LOGPIXELSX);
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// if (!ReleaseDC(0, dc)) {
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// return "ReleaseDC failed";
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// }
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// return "";
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// }
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import "C"
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func impl() float64 {
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dpi := C.int(0)
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if errmsg := C.GoString(C.getDPI(&dpi)); errmsg != "" {
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panic(errmsg)
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}
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return float64(dpi) / 96
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}
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24
internal/devicescale/devicescale_xwindow.go
Normal file
24
internal/devicescale/devicescale_xwindow.go
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@ -0,0 +1,24 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build freebsd linux
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// +build !js
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// +build !android
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package devicescale
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func impl() float64 {
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// TODO: Implement this
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return 1
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}
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@ -27,6 +27,8 @@ import (
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"time"
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"github.com/go-gl/glfw/v3.2/glfw"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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@ -37,10 +39,9 @@ type userInterface struct {
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windowWidth int
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height int
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scale float64
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cachedDeviceScale float64
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cachedGLFWScale float64
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fullscreenScale float64
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scale float64
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cachedGLFWScale float64
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fullscreenScale float64
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running bool
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sizeChanged bool
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@ -309,9 +310,10 @@ func ScreenOffset() (float64, float64) {
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oy := 0.0
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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d := devicescale.DeviceScale()
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_ = u.runOnMainThread(func() error {
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ox = (float64(v.Width)*u.deviceScale()/u.glfwScale() - float64(u.width)*u.actualScreenScale()) / 2
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oy = (float64(v.Height)*u.deviceScale()/u.glfwScale() - float64(u.height)*u.actualScreenScale()) / 2
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ox = (float64(v.Width)*d/u.glfwScale() - float64(u.width)*u.actualScreenScale()) / 2
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oy = (float64(v.Height)*d/u.glfwScale() - float64(u.height)*u.actualScreenScale()) / 2
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return nil
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})
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return ox, oy
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@ -395,13 +397,6 @@ func (u *userInterface) glfwScale() float64 {
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return u.cachedGLFWScale
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}
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func (u *userInterface) deviceScale() float64 {
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if u.cachedDeviceScale == 0 {
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u.cachedDeviceScale = deviceScale()
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}
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return u.cachedDeviceScale
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}
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func (u *userInterface) glfwSize() (int, int) {
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w := int(float64(u.windowWidth) * u.getScale() * u.glfwScale())
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h := int(float64(u.height) * u.getScale() * u.glfwScale())
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@ -427,7 +422,7 @@ func (u *userInterface) getScale() float64 {
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}
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func (u *userInterface) actualScreenScale() float64 {
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return u.getScale() * u.deviceScale()
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return u.getScale() * devicescale.DeviceScale()
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}
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func (u *userInterface) pollEvents() {
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@ -525,7 +520,7 @@ func (u *userInterface) setScreenSize(width, height int, scale float64, fullscre
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u.width = width
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u.windowWidth = width
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s := scale * u.deviceScale()
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s := scale * devicescale.DeviceScale()
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if int(float64(width)*s) < minWindowWidth {
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u.windowWidth = int(math.Ceil(minWindowWidth / s))
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}
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@ -22,6 +22,8 @@ import (
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"unicode"
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"github.com/gopherjs/gopherjs/js"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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@ -346,14 +348,6 @@ func setMouseCursorFromEvent(e *js.Object) {
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currentInput.setMouseCursor(int(float64(x)/scale), int(float64(y)/scale))
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}
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func devicePixelRatio() float64 {
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ratio := js.Global.Get("window").Get("devicePixelRatio").Float()
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if ratio == 0 {
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ratio = 1
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}
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return ratio
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}
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func RunMainThreadLoop(ch <-chan error) error {
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return <-ch
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}
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@ -389,7 +383,7 @@ func (u *userInterface) updateScreenSize() {
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// * Chrome just after restoring the lost context
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// * Safari
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// Let's use the pixel ratio as it is here.
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u.deviceScale = devicePixelRatio()
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u.deviceScale = devicescale.DeviceScale()
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canvas.Set("width", int(float64(u.width)*u.actualScreenScale()))
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canvas.Set("height", int(float64(u.height)*u.actualScreenScale()))
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@ -18,21 +18,6 @@
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package ui
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework AppKit
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//
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// #import <AppKit/AppKit.h>
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//
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// static float scale() {
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// NSScreen* primary = [[NSScreen screens] firstObject];
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// return [primary backingScaleFactor];
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// }
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import "C"
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func deviceScale() float64 {
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return float64(C.scale())
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}
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func glfwScale() float64 {
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return 1
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}
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@ -23,6 +23,7 @@ import (
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"sync"
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"time"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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@ -96,7 +97,7 @@ func (u *userInterface) update(g GraphicsContext) error {
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if sizeChanged {
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width = u.width
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height = u.height
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actualScale = u.scale * deviceScale()
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actualScale = u.scale * devicescale.DeviceScale()
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}
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u.sizeChanged = false
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u.m.Unlock()
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@ -22,30 +22,17 @@ package ui
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//
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// #include <windows.h>
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//
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// static char* getDPI(int* dpi) {
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// HDC dc = GetWindowDC(0);
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// *dpi = GetDeviceCaps(dc, LOGPIXELSX);
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// if (!ReleaseDC(0, dc)) {
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// return "ReleaseDC failed";
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// }
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// return "";
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// }
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//
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// static int getCaptionHeight() {
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// return GetSystemMetrics(SM_CYCAPTION);
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// }
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import "C"
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func deviceScale() float64 {
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dpi := C.int(0)
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if errmsg := C.GoString(C.getDPI(&dpi)); errmsg != "" {
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panic(errmsg)
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}
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return float64(dpi) / 96
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}
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import (
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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)
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func glfwScale() float64 {
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return deviceScale()
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return devicescale.DeviceScale()
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}
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func adjustWindowPosition(x, y int) (int, int) {
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@ -18,13 +18,12 @@
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package ui
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func deviceScale() float64 {
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// TODO: Implement this
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return 1
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}
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import (
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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)
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func glfwScale() float64 {
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return deviceScale()
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return devicescale.DeviceScale()
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}
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func adjustWindowPosition(x, y int) (int, int) {
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