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Refactoring
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a109c11594
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@ -6,7 +6,6 @@ package opengl
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// #include <OpenGL/gl.h>
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import "C"
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import (
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"fmt"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/rendertarget"
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@ -115,46 +114,16 @@ func (context *Context) SetOffscreen(renderTargetId graphics.RenderTargetId) {
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context.setOffscreen(renderTarget)
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}
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func (context *Context) doSetOffscreen(
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usingMainFramebuffer bool,
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framebuffer interface{}, x, y, width, height int) {
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f := framebuffer.(rendertarget.Framebuffer)
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C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(f))
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err := C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER)
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if err != C.GL_FRAMEBUFFER_COMPLETE {
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panic(fmt.Sprintf("glBindFramebuffer failed: %d", err))
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}
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C.glBlendFuncSeparate(C.GL_SRC_ALPHA, C.GL_ONE_MINUS_SRC_ALPHA,
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C.GL_ZERO, C.GL_ONE)
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C.glViewport(C.GLint(x), C.GLint(y),
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C.GLsizei(width), C.GLsizei(height))
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matrix := graphics.OrthoProjectionMatrix(x, width, y, height)
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if usingMainFramebuffer {
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actualScreenHeight := context.screenHeight * context.screenScale
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// Flip Y and move to fit with the top of the window.
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matrix[1][1] *= -1
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matrix[1][3] += float64(actualScreenHeight) / float64(height) * 2
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}
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for j := 0; j < 4; j++ {
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for i := 0; i < 4; i++ {
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context.projectionMatrix[i+j*4] = float32(matrix[i][j])
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}
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}
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}
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func (context *Context) setOffscreen(rt *grendertarget.RenderTarget) {
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C.glFlush()
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usingMainFramebuffer := rt == context.mainFramebufferTexture
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rt.SetAsOffscreen(func(framebuffer interface{},
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x, y, width, height int) {
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context.doSetOffscreen(usingMainFramebuffer, framebuffer,
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x, y, width, height)
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})
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setter := &OffscreenSetter{
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context.screenHeight,
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context.screenScale,
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rt == context.mainFramebufferTexture,
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&context.projectionMatrix,
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}
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rt.SetAsOffscreen(setter)
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}
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func (context *Context) setMainFramebufferOffscreen() {
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48
graphics/opengl/offscreen.go
Normal file
48
graphics/opengl/offscreen.go
Normal file
@ -0,0 +1,48 @@
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package opengl
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// #cgo LDFLAGS: -framework OpenGL
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//
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// #include <stdlib.h>
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// #include <OpenGL/gl.h>
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import "C"
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import (
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"fmt"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/rendertarget"
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)
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type OffscreenSetter struct {
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screenHeight int
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screenScale int
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usingMainFramebuffer bool
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projectionMatrix *[16]float32
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}
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func (s *OffscreenSetter) Set(framebuffer interface{}, x, y, width, height int) {
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f := framebuffer.(rendertarget.Framebuffer)
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C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(f))
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err := C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER)
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if err != C.GL_FRAMEBUFFER_COMPLETE {
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panic(fmt.Sprintf("glBindFramebuffer failed: %d", err))
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}
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C.glBlendFuncSeparate(C.GL_SRC_ALPHA, C.GL_ONE_MINUS_SRC_ALPHA,
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C.GL_ZERO, C.GL_ONE)
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C.glViewport(C.GLint(x), C.GLint(y),
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C.GLsizei(width), C.GLsizei(height))
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matrix := graphics.OrthoProjectionMatrix(x, width, y, height)
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if s.usingMainFramebuffer {
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actualScreenHeight := s.screenHeight * s.screenScale
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// Flip Y and move to fit with the top of the window.
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matrix[1][1] *= -1
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matrix[1][3] += float64(actualScreenHeight) / float64(height) * 2
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}
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for j := 0; j < 4; j++ {
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for i := 0; i < 4; i++ {
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s.projectionMatrix[i+j*4] = float32(matrix[i][j])
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}
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}
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}
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@ -56,8 +56,7 @@ func createNativeTexture(textureWidth, textureHeight int, pixels []uint8,
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func create(textureWidth, textureHeight int, filter Filter) (
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interface{}, error) {
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return createNativeTexture(textureWidth, textureHeight,
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nil, filter), nil
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return createNativeTexture(textureWidth, textureHeight, nil, filter), nil
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}
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func createFromImage(img *image.NRGBA) (interface{}, error) {
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@ -4,6 +4,10 @@ import (
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"github.com/hajimehoshi/go-ebiten/graphics/texture"
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)
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type OffscreenSetter interface {
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Set(framebuffer interface{}, x, y, width, height int)
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}
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type RenderTarget struct {
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texture *texture.Texture
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framebuffer interface{}
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@ -16,9 +20,8 @@ func NewWithFramebuffer(texture *texture.Texture, framebuffer interface{}) *Rend
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}
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}
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func (renderTarget *RenderTarget) SetAsOffscreen(
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setter func(framebuffer interface{}, x, y, width, height int)) {
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func (renderTarget *RenderTarget) SetAsOffscreen(setter OffscreenSetter) {
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renderTarget.texture.SetAsViewport(func(x, y, width, height int) {
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setter(renderTarget.framebuffer, x, y, width, height)
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setter.Set(renderTarget.framebuffer, x, y, width, height)
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})
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}
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