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https://github.com/hajimehoshi/ebiten.git
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Add ebitenmobileview package for internal usage
This is a preparation for the ebitenmobile command.
This commit is contained in:
parent
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commit
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76
mobile/ebitenmobileview/ebitenmobileview.go
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76
mobile/ebitenmobileview/ebitenmobileview.go
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package ebitenmobileview offers functions for OpenGL/Metal view of mobiles.
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//
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// The functions are not intended for public usages, and there is no guarantee of
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// backward compatibility.
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package ebitenmobileview
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import (
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten"
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)
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var (
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// mobileMutex is a mutex required for each function.
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// For example, on Android, Update can be called from a different thread:
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// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
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mobileMutex sync.Mutex
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)
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func Run(width, height int, scale float64, title string) {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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if updateFunc == nil {
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panic("ebitenmobileview: SetUpdateFunc must be called before Run")
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}
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start(updateFunc, width, height, scale, title)
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}
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func Update() error {
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runtime.LockOSThread()
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defer runtime.UnlockOSThread()
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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return update()
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}
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func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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updateTouchesOnAndroid(action, id, x, y)
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}
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func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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updateTouchesOnIOSImpl(phase, ptr, x, y)
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}
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var updateFunc func(*ebiten.Image) error
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func SetUpdateFunc(f func(*ebiten.Image) error) {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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updateFunc = f
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}
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@ -16,7 +16,7 @@
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// +build !android
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// +build !android
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// +build !ios
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// +build !ios
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package mobile
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package ebitenmobileview
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import (
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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@ -14,7 +14,7 @@
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// +build android ios
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// +build android ios
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package mobile
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package ebitenmobileview
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import (
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import (
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"errors"
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"errors"
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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package mobile
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package ebitenmobileview
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func updateTouchesOnAndroid(action int, id int, x, y int) {
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func updateTouchesOnAndroid(action int, id int, x, y int) {
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switch action {
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switch action {
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@ -14,7 +14,7 @@
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// +build ios
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// +build ios
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package mobile
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package ebitenmobileview
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import (
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import (
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"fmt"
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"fmt"
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// +build android ios
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// +build android ios
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package mobile
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package ebitenmobileview
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import (
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import (
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"github.com/hajimehoshi/ebiten/internal/uidriver/mobile"
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"github.com/hajimehoshi/ebiten/internal/uidriver/mobile"
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@ -21,17 +21,8 @@
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package mobile
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package mobile
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import (
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import (
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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)
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"github.com/hajimehoshi/ebiten/mobile/ebitenmobileview"
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var (
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// mobileMutex is a mutex required for each function.
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// For example, on Android, Update can be called from a different thread:
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// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
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mobileMutex sync.Mutex
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)
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)
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// Start starts the game and returns immediately.
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// Start starts the game and returns immediately.
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@ -44,10 +35,8 @@ var (
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//
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//
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// Start always returns nil as of 1.5.0-alpha.
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// Start always returns nil as of 1.5.0-alpha.
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func Start(f func(*ebiten.Image) error, width, height int, scale float64, title string) error {
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func Start(f func(*ebiten.Image) error, width, height int, scale float64, title string) error {
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mobileMutex.Lock()
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ebitenmobileview.SetUpdateFunc(f)
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defer mobileMutex.Unlock()
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ebitenmobileview.Run(width, height, scale, title)
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start(f, width, height, scale, title)
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return nil
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return nil
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}
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}
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@ -64,13 +53,7 @@ func Start(f func(*ebiten.Image) error, width, height int, scale float64, title
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//
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//
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// Update returns error when 1) OpenGL error happens, or 2) f in Start returns error samely as ebiten.Run.
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// Update returns error when 1) OpenGL error happens, or 2) f in Start returns error samely as ebiten.Run.
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func Update() error {
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func Update() error {
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runtime.LockOSThread()
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return ebitenmobileview.Update()
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defer runtime.UnlockOSThread()
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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return update()
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}
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}
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// UpdateTouchesOnAndroid updates the touch state on Android.
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// UpdateTouchesOnAndroid updates the touch state on Android.
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@ -107,10 +90,7 @@ func Update() error {
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//
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//
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// For more details, see https://github.com/hajimehoshi/ebiten/wiki/Android.
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// For more details, see https://github.com/hajimehoshi/ebiten/wiki/Android.
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func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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mobileMutex.Lock()
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ebitenmobileview.UpdateTouchesOnAndroid(action, id, x, y)
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defer mobileMutex.Unlock()
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updateTouchesOnAndroid(action, id, x, y)
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}
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}
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// UpdateTouchesOnIOS updates the touch state on iOS.
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// UpdateTouchesOnIOS updates the touch state on iOS.
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@ -151,8 +131,9 @@ func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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//
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//
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// For more details, see https://github.com/hajimehoshi/ebiten/wiki/iOS.
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// For more details, see https://github.com/hajimehoshi/ebiten/wiki/iOS.
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func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
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func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
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mobileMutex.Lock()
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ebitenmobileview.UpdateTouchesOnIOS(phase, ptr, x, y)
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defer mobileMutex.Unlock()
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}
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updateTouchesOnIOSImpl(phase, ptr, x, y)
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func SetUpdateFunc(f func(*ebiten.Image) error) {
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ebitenmobileview.SetUpdateFunc(f)
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}
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}
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