mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Add input_glfw.go; Rename ui.go -> ui_glfw.go
This commit is contained in:
parent
1782bedb71
commit
c98631a703
@ -12,43 +12,23 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build !js
|
||||
|
||||
package ui
|
||||
|
||||
import (
|
||||
glfw "github.com/go-gl/glfw3"
|
||||
"math"
|
||||
)
|
||||
|
||||
func IsKeyPressed(key Key) bool {
|
||||
return current.input.isKeyPressed(key)
|
||||
type input struct {
|
||||
keyPressed [KeyMax]bool
|
||||
mouseButtonPressed [MouseButtonMax]bool
|
||||
cursorX int
|
||||
cursorY int
|
||||
}
|
||||
|
||||
func IsMouseButtonPressed(button MouseButton) bool {
|
||||
return current.input.isMouseButtonPressed(button)
|
||||
func (i *input) isKeyPressed(key Key) bool {
|
||||
return i.keyPressed[key]
|
||||
}
|
||||
|
||||
func CursorPosition() (x, y int) {
|
||||
return current.input.cursorPosition()
|
||||
func (i *input) isMouseButtonPressed(button MouseButton) bool {
|
||||
return i.mouseButtonPressed[button]
|
||||
}
|
||||
|
||||
var glfwKeyCodeToKey = map[glfw.Key]Key{
|
||||
glfw.KeySpace: KeySpace,
|
||||
glfw.KeyLeft: KeyLeft,
|
||||
glfw.KeyRight: KeyRight,
|
||||
glfw.KeyUp: KeyUp,
|
||||
glfw.KeyDown: KeyDown,
|
||||
}
|
||||
|
||||
func (i *input) update(window *glfw.Window, scale int) {
|
||||
for g, u := range glfwKeyCodeToKey {
|
||||
i.keyPressed[u] = window.GetKey(g) == glfw.Press
|
||||
}
|
||||
for b := MouseButtonLeft; b < MouseButtonMax; b++ {
|
||||
i.mouseButtonPressed[b] = window.GetMouseButton(glfw.MouseButton(b)) == glfw.Press
|
||||
}
|
||||
x, y := window.GetCursorPosition()
|
||||
i.cursorX = int(math.Floor(x)) / scale
|
||||
i.cursorY = int(math.Floor(y)) / scale
|
||||
func (i *input) cursorPosition() (x, y int) {
|
||||
return i.cursorX, i.cursorY
|
||||
}
|
||||
|
54
internal/ui/input_glfw.go
Normal file
54
internal/ui/input_glfw.go
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright 2015 Hajime Hoshi
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build !js
|
||||
|
||||
package ui
|
||||
|
||||
import (
|
||||
glfw "github.com/go-gl/glfw3"
|
||||
"math"
|
||||
)
|
||||
|
||||
func IsKeyPressed(key Key) bool {
|
||||
return current.input.isKeyPressed(key)
|
||||
}
|
||||
|
||||
func IsMouseButtonPressed(button MouseButton) bool {
|
||||
return current.input.isMouseButtonPressed(button)
|
||||
}
|
||||
|
||||
func CursorPosition() (x, y int) {
|
||||
return current.input.cursorPosition()
|
||||
}
|
||||
|
||||
var glfwKeyCodeToKey = map[glfw.Key]Key{
|
||||
glfw.KeySpace: KeySpace,
|
||||
glfw.KeyLeft: KeyLeft,
|
||||
glfw.KeyRight: KeyRight,
|
||||
glfw.KeyUp: KeyUp,
|
||||
glfw.KeyDown: KeyDown,
|
||||
}
|
||||
|
||||
func (i *input) update(window *glfw.Window, scale int) {
|
||||
for g, u := range glfwKeyCodeToKey {
|
||||
i.keyPressed[u] = window.GetKey(g) == glfw.Press
|
||||
}
|
||||
for b := MouseButtonLeft; b < MouseButtonMax; b++ {
|
||||
i.mouseButtonPressed[b] = window.GetMouseButton(glfw.MouseButton(b)) == glfw.Press
|
||||
}
|
||||
x, y := window.GetCursorPosition()
|
||||
i.cursorX = int(math.Floor(x)) / scale
|
||||
i.cursorY = int(math.Floor(y)) / scale
|
||||
}
|
@ -33,22 +33,3 @@ const (
|
||||
MouseButtonMiddle
|
||||
MouseButtonMax
|
||||
)
|
||||
|
||||
type input struct {
|
||||
keyPressed [KeyMax]bool
|
||||
mouseButtonPressed [MouseButtonMax]bool
|
||||
cursorX int
|
||||
cursorY int
|
||||
}
|
||||
|
||||
func (i *input) isKeyPressed(key Key) bool {
|
||||
return i.keyPressed[key]
|
||||
}
|
||||
|
||||
func (i *input) isMouseButtonPressed(button MouseButton) bool {
|
||||
return i.mouseButtonPressed[button]
|
||||
}
|
||||
|
||||
func (i *input) cursorPosition() (x, y int) {
|
||||
return i.cursorX, i.cursorY
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user