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internal/graphicsdriver/directx: use CreateDXGIFactory instead of CreateDXGIFactory2
CreateDXGIFactory2 is available in Windows 8.1 and newer. This is not necessary for the current Ebitengine implementation. Use the old version CreateDXGIFactory to support Windows 8 and older. Updates #2613
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@ -98,6 +98,7 @@ const (
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var (
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_IID_IDXGIAdapter1 = windows.GUID{Data1: 0x29038f61, Data2: 0x3839, Data3: 0x4626, Data4: [...]byte{0x91, 0xfd, 0x08, 0x68, 0x79, 0x01, 0x1a, 0x05}}
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_IID_IDXGIDevice = windows.GUID{Data1: 0x54ec77fa, Data2: 0x1377, Data3: 0x44e6, Data4: [...]byte{0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c}}
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_IID_IDXGIFactory = windows.GUID{Data1: 0x7b7166ec, Data2: 0x21c7, Data3: 0x44ae, Data4: [...]byte{0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69}}
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_IID_IDXGIFactory4 = windows.GUID{Data1: 0x1bc6ea02, Data2: 0xef36, Data3: 0x464f, Data4: [...]byte{0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a}}
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_IID_IDXGIFactory5 = windows.GUID{Data1: 0x7632e1f5, Data2: 0xee65, Data3: 0x4dca, Data4: [...]byte{0x87, 0xfd, 0x84, 0xcd, 0x75, 0xf8, 0x83, 0x8d}}
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)
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@ -105,14 +106,14 @@ var (
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var (
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dxgi = windows.NewLazySystemDLL("dxgi.dll")
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procCreateDXGIFactory2 = dxgi.NewProc("CreateDXGIFactory2")
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procCreateDXGIFactory = dxgi.NewProc("CreateDXGIFactory")
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)
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func _CreateDXGIFactory2(flags uint32) (*_IDXGIFactory4, error) {
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var factory *_IDXGIFactory4
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r, _, _ := procCreateDXGIFactory2.Call(uintptr(flags), uintptr(unsafe.Pointer(&_IID_IDXGIFactory4)), uintptr(unsafe.Pointer(&factory)))
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func _CreateDXGIFactory() (*_IDXGIFactory, error) {
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var factory *_IDXGIFactory
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r, _, _ := procCreateDXGIFactory.Call(uintptr(unsafe.Pointer(&_IID_IDXGIFactory)), uintptr(unsafe.Pointer(&factory)))
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if uint32(r) != uint32(windows.S_OK) {
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return nil, fmt.Errorf("directx: CreateDXGIFactory2 failed: %w", handleError(windows.Handle(uint32(r))))
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return nil, fmt.Errorf("directx: CreateDXGIFactory failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return factory, nil
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}
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@ -271,6 +272,62 @@ func (i *_IDXGIDevice) Release() uint32 {
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return uint32(r)
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}
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type _IDXGIFactory struct {
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vtbl *_IDXGIFactory_Vtbl
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}
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type _IDXGIFactory_Vtbl struct {
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QueryInterface uintptr
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AddRef uintptr
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Release uintptr
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SetPrivateData uintptr
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SetPrivateDataInterface uintptr
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GetPrivateData uintptr
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GetParent uintptr
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EnumAdapters uintptr
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MakeWindowAssociation uintptr
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GetWindowAssociation uintptr
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CreateSwapChain uintptr
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CreateSoftwareAdapter uintptr
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}
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func (i *_IDXGIFactory) CreateSwapChain(pDevice unsafe.Pointer, pDesc *_DXGI_SWAP_CHAIN_DESC) (*_IDXGISwapChain, error) {
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var swapChain *_IDXGISwapChain
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r, _, _ := syscall.Syscall6(i.vtbl.CreateSwapChain, 4, uintptr(unsafe.Pointer(i)),
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uintptr(pDevice), uintptr(unsafe.Pointer(pDesc)), uintptr(unsafe.Pointer(&swapChain)),
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0, 0)
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runtime.KeepAlive(pDevice)
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runtime.KeepAlive(pDesc)
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if uint32(r) != uint32(windows.S_OK) {
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return nil, fmt.Errorf("directx: IDXGIFactory::CreateSwapChain failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return swapChain, nil
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}
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func (i *_IDXGIFactory) MakeWindowAssociation(windowHandle windows.HWND, flags uint32) error {
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r, _, _ := syscall.Syscall(i.vtbl.MakeWindowAssociation, 3, uintptr(unsafe.Pointer(i)), uintptr(windowHandle), uintptr(flags))
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if uint32(r) != uint32(windows.S_OK) {
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return fmt.Errorf("directx: IDXGIFactory::MakeWIndowAssociation failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return nil
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}
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func (i *_IDXGIFactory) QueryInterface(riid *windows.GUID) (unsafe.Pointer, error) {
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var v unsafe.Pointer
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r, _, _ := syscall.Syscall(i.vtbl.QueryInterface, 3, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(&v)))
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runtime.KeepAlive(riid)
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if uint32(r) != uint32(windows.S_OK) {
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return nil, fmt.Errorf("directx: IDXGIFactory::QueryInterface failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return v, nil
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}
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func (i *_IDXGIFactory) Release() uint32 {
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r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
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return uint32(r)
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}
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type _IDXGIFactory4 struct {
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vtbl *_IDXGIFactory4_Vtbl
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}
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@ -307,19 +364,6 @@ type _IDXGIFactory4_Vtbl struct {
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EnumWarpAdapter uintptr
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}
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func (i *_IDXGIFactory4) CreateSwapChain(pDevice unsafe.Pointer, pDesc *_DXGI_SWAP_CHAIN_DESC) (*_IDXGISwapChain, error) {
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var swapChain *_IDXGISwapChain
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r, _, _ := syscall.Syscall6(i.vtbl.CreateSwapChain, 4, uintptr(unsafe.Pointer(i)),
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uintptr(pDevice), uintptr(unsafe.Pointer(pDesc)), uintptr(unsafe.Pointer(&swapChain)),
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0, 0)
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runtime.KeepAlive(pDevice)
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runtime.KeepAlive(pDesc)
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if uint32(r) != uint32(windows.S_OK) {
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return nil, fmt.Errorf("directx: IDXGIFactory4::CreateSwapChain failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return swapChain, nil
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}
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func (i *_IDXGIFactory4) EnumAdapters1(adapter uint32) (*_IDXGIAdapter1, error) {
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var ptr *_IDXGIAdapter1
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r, _, _ := syscall.Syscall(i.vtbl.EnumAdapters1, 3, uintptr(unsafe.Pointer(i)), uintptr(adapter), uintptr(unsafe.Pointer(&ptr)))
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@ -338,24 +382,6 @@ func (i *_IDXGIFactory4) EnumWarpAdapter() (*_IDXGIAdapter1, error) {
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return ptr, nil
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}
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func (i *_IDXGIFactory4) MakeWindowAssociation(windowHandle windows.HWND, flags uint32) error {
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r, _, _ := syscall.Syscall(i.vtbl.MakeWindowAssociation, 3, uintptr(unsafe.Pointer(i)), uintptr(windowHandle), uintptr(flags))
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if uint32(r) != uint32(windows.S_OK) {
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return fmt.Errorf("directx: IDXGIFactory4::MakeWIndowAssociation failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return nil
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}
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func (i *_IDXGIFactory4) QueryInterface(riid *windows.GUID) (unsafe.Pointer, error) {
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var v unsafe.Pointer
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r, _, _ := syscall.Syscall(i.vtbl.QueryInterface, 3, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(&v)))
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runtime.KeepAlive(riid)
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if uint32(r) != uint32(windows.S_OK) {
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return nil, fmt.Errorf("directx: IDXGIFactory4::QueryInterface failed: %w", handleError(windows.Handle(uint32(r))))
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}
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return v, nil
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}
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func (i *_IDXGIFactory4) Release() uint32 {
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r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
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return uint32(r)
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@ -151,7 +151,7 @@ func newGraphics11(useWARP bool, useDebugLayer bool) (gr11 *graphics11, ferr err
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vsyncEnabled: true,
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}
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gi, err := newGraphicsInfra(useDebugLayer)
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gi, err := newGraphicsInfra()
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if err != nil {
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return nil, err
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}
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@ -148,7 +148,7 @@ func (g *graphics12) initializeDesktop(useWARP bool, useDebugLayer bool, feature
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g.debug.EnableDebugLayer()
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}
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gi, err := newGraphicsInfra(g.debug != nil)
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gi, err := newGraphicsInfra()
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if err != nil {
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return err
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}
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@ -141,7 +141,7 @@ func NewGraphics() (graphicsdriver.Graphics, error) {
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}
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type graphicsInfra struct {
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factory *_IDXGIFactory4
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factory *_IDXGIFactory
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swapChain *_IDXGISwapChain4
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allowTearing bool
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@ -153,13 +153,8 @@ type graphicsInfra struct {
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lastTime time.Time
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}
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func newGraphicsInfra(debug bool) (*graphicsInfra, error) {
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var flag uint32
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if debug {
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flag = _DXGI_CREATE_FACTORY_DEBUG
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}
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f, err := _CreateDXGIFactory2(flag)
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func newGraphicsInfra() (*graphicsInfra, error) {
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f, err := _CreateDXGIFactory()
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if err != nil {
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return nil, err
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}
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@ -198,8 +193,18 @@ func (g *graphicsInfra) release() {
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//
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// warpForDX12 is valid only for DirectX 12.
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func (g *graphicsInfra) appendAdapters(adapters []*_IDXGIAdapter1, warpForDX12 bool) ([]*_IDXGIAdapter1, error) {
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f, err := g.factory.QueryInterface(&_IID_IDXGIFactory4)
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if err != nil {
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return nil, err
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}
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if f == nil {
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return nil, fmt.Errorf("directx: IID_IDXGIFactory4 was not available")
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}
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factory4 := (*_IDXGIFactory4)(f)
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defer factory4.Release()
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if warpForDX12 {
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a, err := g.factory.EnumWarpAdapter()
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a, err := factory4.EnumWarpAdapter()
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if err != nil {
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return nil, err
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}
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@ -208,7 +213,7 @@ func (g *graphicsInfra) appendAdapters(adapters []*_IDXGIAdapter1, warpForDX12 b
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}
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for i := uint32(0); ; i++ {
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a, err := g.factory.EnumAdapters1(i)
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a, err := factory4.EnumAdapters1(i)
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if errors.Is(err, _DXGI_ERROR_NOT_FOUND) {
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break
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}
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