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ui: Bug fix: Set the proper window position when coming back from fullscreen
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@ -713,12 +713,10 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
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v := m.GetVideoMode()
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u.window.SetMonitor(m, 0, 0, v.Width, v.Height, v.RefreshRate)
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} else {
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if u.origPosX >= 0 && u.origPosY >= 0 {
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x := u.origPosX
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y := u.origPosY
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u.window.SetMonitor(nil, x, y, 16, 16, 0)
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u.origPosX = -1
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u.origPosY = -1
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if u.window.GetMonitor() != nil {
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// Give dummy values as the window position and size.
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// The new window position should be specifying after SetSize.
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u.window.SetMonitor(nil, 0, 0, 16, 16, 0)
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}
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oldW, oldH := u.window.GetSize()
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@ -740,6 +738,15 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
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}
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}
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}
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if u.origPosX >= 0 && u.origPosY >= 0 {
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x := u.origPosX
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y := u.origPosY
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u.window.SetPos(x, y)
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u.origPosX = -1
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u.origPosY = -1
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}
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// Window title might be lost on macOS after coming back from fullscreen.
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u.window.SetTitle(u.title)
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}
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