mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
def468571e
commit
ca3049a25d
@ -336,13 +336,13 @@ func (p *Player) seekBarIfNeeded() error {
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func (p *Player) draw(screen *ebiten.Image) {
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// Draw the bar.
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x, y, w, h := playerBarRect()
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), playerBarColor)
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vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), playerBarColor, true)
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// Draw the cursor on the bar.
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c := p.current
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cx := float32(x) + float32(w)*float32(p.current)/float32(p.total)
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cy := float32(y) + float32(h)/2
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vector.DrawFilledCircle(screen, cx, cy, 12, playerCurrentColor)
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vector.DrawFilledCircle(screen, cx, cy, 12, playerCurrentColor, true)
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// Compose the curren time text.
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m := (c / time.Minute) % 100
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@ -108,7 +108,7 @@ func init() {
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}
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func drawWindow(r *ebiten.Image, x, y, width, height int) {
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vector.DrawFilledRect(r, float32(x), float32(y), float32(width), float32(height), color.RGBA{0, 0, 0, 0xc0})
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vector.DrawFilledRect(r, float32(x), float32(y), float32(width), float32(height), color.RGBA{0, 0, 0, 0xc0}, false)
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}
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var fontColor = color.NRGBA{0x40, 0x40, 0xff, 0xff}
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@ -60,7 +60,7 @@ func (g *Game) Update() error {
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func (g *Game) Draw(screen *ebiten.Image) {
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for r, c := range g.gridColors {
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vector.DrawFilledRect(screen, float32(r.Min.X), float32(r.Min.Y), float32(r.Dx()), float32(r.Dy()), c)
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vector.DrawFilledRect(screen, float32(r.Min.X), float32(r.Min.Y), float32(r.Dx()), float32(r.Dy()), c, false)
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}
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switch ebiten.CursorShape() {
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@ -147,7 +147,7 @@ func init() {
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for i, k := range whiteKeys {
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x := i*keyWidth + 36
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height := 112
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vector.DrawFilledRect(pianoImage, float32(x), float32(y), float32(keyWidth-1), float32(height), color.White)
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vector.DrawFilledRect(pianoImage, float32(x), float32(y), float32(keyWidth-1), float32(height), color.White, false)
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text.Draw(pianoImage, k, arcadeFont, x+8, y+height-8, color.Black)
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}
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@ -158,7 +158,7 @@ func init() {
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}
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x := i*keyWidth + 24
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height := 64
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vector.DrawFilledRect(pianoImage, float32(x), float32(y), float32(keyWidth-1), float32(height), color.Black)
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vector.DrawFilledRect(pianoImage, float32(x), float32(y), float32(keyWidth-1), float32(height), color.Black, false)
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text.Draw(pianoImage, k, arcadeFont, x+8, y+height-8, color.White)
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}
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}
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@ -247,7 +247,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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if g.showRays {
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// Draw rays
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for _, r := range rays {
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vector.StrokeLine(screen, float32(r.X1), float32(r.Y1), float32(r.X2), float32(r.Y2), 1, color.RGBA{255, 255, 0, 150})
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vector.StrokeLine(screen, float32(r.X1), float32(r.Y1), float32(r.X2), float32(r.Y2), 1, color.RGBA{255, 255, 0, 150}, true)
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}
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}
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@ -259,13 +259,13 @@ func (g *Game) Draw(screen *ebiten.Image) {
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// Draw walls
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for _, obj := range g.objects {
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for _, w := range obj.walls {
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vector.StrokeLine(screen, float32(w.X1), float32(w.Y1), float32(w.X2), float32(w.Y2), 1, color.RGBA{255, 0, 0, 255})
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vector.StrokeLine(screen, float32(w.X1), float32(w.Y1), float32(w.X2), float32(w.Y2), 1, color.RGBA{255, 0, 0, 255}, true)
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}
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}
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// Draw player as a rect
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vector.DrawFilledRect(screen, float32(g.px)-2, float32(g.py)-2, 4, 4, color.Black)
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vector.DrawFilledRect(screen, float32(g.px)-1, float32(g.py)-1, 2, 2, color.RGBA{255, 100, 100, 255})
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vector.DrawFilledRect(screen, float32(g.px)-2, float32(g.py)-2, 4, 4, color.Black, true)
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vector.DrawFilledRect(screen, float32(g.px)-1, float32(g.py)-1, 2, 2, color.RGBA{255, 100, 100, 255}, true)
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if g.showRays {
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ebitenutil.DebugPrintAt(screen, "R: hide rays", padding, 0)
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@ -41,15 +41,15 @@ func (g *Game) Update() error {
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func (g *Game) Draw(screen *ebiten.Image) {
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cf := float32(g.count)
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vector.StrokeLine(screen, 100, 100, 300, 100, 1, color.RGBA{0xff, 0xff, 0xff, 0xff})
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vector.StrokeLine(screen, 50, 150, 50, 350, 1, color.RGBA{0xff, 0xff, 0x00, 0xff})
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vector.StrokeLine(screen, 50, 100+cf, 200+cf, 250, 4, color.RGBA{0x00, 0xff, 0xff, 0xff})
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vector.StrokeLine(screen, 100, 100, 300, 100, 1, color.RGBA{0xff, 0xff, 0xff, 0xff}, true)
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vector.StrokeLine(screen, 50, 150, 50, 350, 1, color.RGBA{0xff, 0xff, 0x00, 0xff}, true)
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vector.StrokeLine(screen, 50, 100+cf, 200+cf, 250, 4, color.RGBA{0x00, 0xff, 0xff, 0xff}, true)
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vector.DrawFilledRect(screen, 50+cf, 50+cf, 100+cf, 100+cf, color.RGBA{0x80, 0x80, 0x80, 0xc0})
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vector.StrokeRect(screen, 300-cf, 50, 120, 120, 10+cf/4, color.RGBA{0x00, 0x80, 0x00, 0xff})
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vector.DrawFilledRect(screen, 50+cf, 50+cf, 100+cf, 100+cf, color.RGBA{0x80, 0x80, 0x80, 0xc0}, true)
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vector.StrokeRect(screen, 300-cf, 50, 120, 120, 10+cf/4, color.RGBA{0x00, 0x80, 0x00, 0xff}, true)
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vector.DrawFilledCircle(screen, 400, 400, 100, color.RGBA{0x80, 0x00, 0x80, 0x80})
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vector.StrokeCircle(screen, 400, 400, 10+cf, 10+cf/2, color.RGBA{0xff, 0x80, 0xff, 0xff})
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vector.DrawFilledCircle(screen, 400, 400, 100, color.RGBA{0x80, 0x00, 0x80, 0x80}, true)
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vector.StrokeCircle(screen, 400, 400, 10+cf, 10+cf/2, color.RGBA{0xff, 0x80, 0xff, 0xff}, true)
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ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS()))
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}
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@ -172,9 +172,9 @@ func (g *Game) Update() error {
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func (g *Game) Draw(screen *ebiten.Image) {
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for _, v := range g.snakeBody {
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vector.DrawFilledRect(screen, float32(v.X*gridSize), float32(v.Y*gridSize), gridSize, gridSize, color.RGBA{0x80, 0xa0, 0xc0, 0xff})
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vector.DrawFilledRect(screen, float32(v.X*gridSize), float32(v.Y*gridSize), gridSize, gridSize, color.RGBA{0x80, 0xa0, 0xc0, 0xff}, false)
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}
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vector.DrawFilledRect(screen, float32(g.apple.X*gridSize), float32(g.apple.Y*gridSize), gridSize, gridSize, color.RGBA{0xFF, 0x00, 0x00, 0xff})
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vector.DrawFilledRect(screen, float32(g.apple.X*gridSize), float32(g.apple.Y*gridSize), gridSize, gridSize, color.RGBA{0xFF, 0x00, 0x00, 0xff}, false)
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if g.moveDirection == dirNone {
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ebitenutil.DebugPrint(screen, fmt.Sprintf("Press up/down/left/right to start"))
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@ -63,7 +63,7 @@ func (s *Star) Draw(screen *ebiten.Image) {
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G: uint8(0xdd * s.brightness / 0xff),
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B: uint8(0xff * s.brightness / 0xff),
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A: 0xff}
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vector.StrokeLine(screen, s.fromx/scale, s.fromy/scale, s.tox/scale, s.toy/scale, 1, c)
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vector.StrokeLine(screen, s.fromx/scale, s.fromy/scale, s.tox/scale, s.toy/scale, 1, c, true)
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}
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type Game struct {
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@ -93,13 +93,13 @@ func (g *Game) Draw(screen *ebiten.Image) {
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{
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const x, y = 20, 40
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b := text.BoundString(mplusNormalFont, sampleText)
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vector.DrawFilledRect(screen, float32(b.Min.X+x), float32(b.Min.Y+y), float32(b.Dx()), float32(b.Dy()), gray)
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vector.DrawFilledRect(screen, float32(b.Min.X+x), float32(b.Min.Y+y), float32(b.Dx()), float32(b.Dy()), gray, false)
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text.Draw(screen, sampleText, mplusNormalFont, x, y, color.White)
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}
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{
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const x, y = 20, 140
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b := text.BoundString(mplusBigFont, sampleText)
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vector.DrawFilledRect(screen, float32(b.Min.X+x), float32(b.Min.Y+y), float32(b.Dx()), float32(b.Dy()), gray)
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vector.DrawFilledRect(screen, float32(b.Min.X+x), float32(b.Min.Y+y), float32(b.Dx()), float32(b.Dy()), gray, false)
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text.Draw(screen, sampleText, mplusBigFont, x, y, color.White)
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}
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{
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@ -114,7 +114,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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const x, y = 160, 240
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const lineHeight = 80
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b := text.BoundString(text.FaceWithLineHeight(mplusBigFont, lineHeight), sampleText)
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vector.DrawFilledRect(screen, float32(b.Min.X+x), float32(b.Min.Y+y), float32(b.Dx()), float32(b.Dy()), gray)
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vector.DrawFilledRect(screen, float32(b.Min.X+x), float32(b.Min.Y+y), float32(b.Dx()), float32(b.Dy()), gray, false)
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text.Draw(screen, sampleText, text.FaceWithLineHeight(mplusBigFont, lineHeight), x, y, color.White)
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}
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{
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@ -37,7 +37,7 @@ func init() {
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whiteImage.WritePixels(pix)
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}
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func drawVerticesForUtil(dst *ebiten.Image, vs []ebiten.Vertex, is []uint16, clr color.Color) {
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func drawVerticesForUtil(dst *ebiten.Image, vs []ebiten.Vertex, is []uint16, clr color.Color, antialias bool) {
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r, g, b, a := clr.RGBA()
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for i := range vs {
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vs[i].SrcX = 1
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@ -50,12 +50,12 @@ func drawVerticesForUtil(dst *ebiten.Image, vs []ebiten.Vertex, is []uint16, clr
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op := &ebiten.DrawTrianglesOptions{}
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op.ColorScaleMode = ebiten.ColorScaleModePremultipliedAlpha
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op.AntiAlias = true
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op.AntiAlias = antialias
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dst.DrawTriangles(vs, is, whiteSubImage, op)
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}
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// StrokeLine strokes a line (x0, y0)-(x1, y1) with the specified width and color.
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func StrokeLine(dst *ebiten.Image, x0, y0, x1, y1 float32, strokeWidth float32, clr color.Color) {
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func StrokeLine(dst *ebiten.Image, x0, y0, x1, y1 float32, strokeWidth float32, clr color.Color, antialias bool) {
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var path Path
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path.MoveTo(x0, y0)
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path.LineTo(x1, y1)
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@ -63,11 +63,11 @@ func StrokeLine(dst *ebiten.Image, x0, y0, x1, y1 float32, strokeWidth float32,
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strokeOp.Width = strokeWidth
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vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp)
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drawVerticesForUtil(dst, vs, is, clr)
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drawVerticesForUtil(dst, vs, is, clr, antialias)
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}
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// DrawFilledRect fills a rectangle with the specified width and color.
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func DrawFilledRect(dst *ebiten.Image, x, y, width, height float32, clr color.Color) {
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func DrawFilledRect(dst *ebiten.Image, x, y, width, height float32, clr color.Color, antialias bool) {
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var path Path
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path.MoveTo(x, y)
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path.LineTo(x, y+height)
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@ -75,13 +75,13 @@ func DrawFilledRect(dst *ebiten.Image, x, y, width, height float32, clr color.Co
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path.LineTo(x+width, y)
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vs, is := path.AppendVerticesAndIndicesForFilling(nil, nil)
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drawVerticesForUtil(dst, vs, is, clr)
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drawVerticesForUtil(dst, vs, is, clr, antialias)
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}
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// StrokeRect strokes a rectangle with the specified width and color.
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//
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// clr has be to be a solid (non-transparent) color.
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func StrokeRect(dst *ebiten.Image, x, y, width, height float32, strokeWidth float32, clr color.Color) {
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func StrokeRect(dst *ebiten.Image, x, y, width, height float32, strokeWidth float32, clr color.Color, antialias bool) {
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var path Path
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path.MoveTo(x, y)
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path.LineTo(x, y+height)
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@ -94,22 +94,22 @@ func StrokeRect(dst *ebiten.Image, x, y, width, height float32, strokeWidth floa
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strokeOp.MiterLimit = 10
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vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp)
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drawVerticesForUtil(dst, vs, is, clr)
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drawVerticesForUtil(dst, vs, is, clr, antialias)
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}
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// DrawFilledCircle fills a circle with the specified center position (cx, cy), the radius (r), width and color.
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func DrawFilledCircle(dst *ebiten.Image, cx, cy, r float32, clr color.Color) {
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func DrawFilledCircle(dst *ebiten.Image, cx, cy, r float32, clr color.Color, antialias bool) {
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var path Path
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path.Arc(cx, cy, r, 0, 2*math.Pi, Clockwise)
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vs, is := path.AppendVerticesAndIndicesForFilling(nil, nil)
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drawVerticesForUtil(dst, vs, is, clr)
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drawVerticesForUtil(dst, vs, is, clr, antialias)
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}
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// StrokeCircle strokes a circle with the specified center position (cx, cy), the radius (r), width and color.
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//
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// clr has be to be a solid (non-transparent) color.
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func StrokeCircle(dst *ebiten.Image, cx, cy, r float32, strokeWidth float32, clr color.Color) {
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func StrokeCircle(dst *ebiten.Image, cx, cy, r float32, strokeWidth float32, clr color.Color, antialias bool) {
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var path Path
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path.Arc(cx, cy, r, 0, 2*math.Pi, Clockwise)
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path.Close()
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@ -118,5 +118,5 @@ func StrokeCircle(dst *ebiten.Image, cx, cy, r float32, strokeWidth float32, clr
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strokeOp.Width = strokeWidth
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vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp)
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drawVerticesForUtil(dst, vs, is, clr)
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drawVerticesForUtil(dst, vs, is, clr, antialias)
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}
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