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graphics: Move glFlush to a more appropriate place
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@ -84,6 +84,8 @@ func (c *graphicsContext) Update() error {
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if err := c.defaultRenderTarget.DrawImage(c.screen, options); err != nil {
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return err
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}
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// Call glFlush to prevent black flicking (especially on Android (#226)).
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ui.GLContext().Flush()
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return nil
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}
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@ -62,8 +62,6 @@ func (q *commandQueue) Flush(context *opengl.Context) error {
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return err
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}
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}
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// Call glFlush to prevent black flicking (especially on Android (#226)).
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context.Flush()
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q.commands = []command{}
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return nil
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}
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