Add ui_js.go and input_js.go

This commit is contained in:
Hajime Hoshi 2015-01-02 15:20:05 +09:00
parent c95390801a
commit cadb3fffdf
5 changed files with 101 additions and 0 deletions

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@ -43,6 +43,7 @@ func NewContext(gl *webgl.Context) *Context {
DynamicDraw: BufferUsageType(gl.DYNAMIC_DRAW),
StaticDraw: BufferUsageType(gl.STATIC_DRAW),
}
c.gl = gl
c.init()
return c
}

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@ -12,6 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
// +build !js
package ui
import (

32
internal/ui/input_js.go Normal file
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@ -0,0 +1,32 @@
// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package ui
func IsKeyPressed(key Key) bool {
// TODO: Implement this.
return false
}
func IsMouseButtonPressed(button MouseButton) bool {
// TODO: Implement this.
return false
}
func CursorPosition() (x, y int) {
// TODO: Implement this.
return 0, 0
}

View File

@ -12,6 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
// +build !js
package ui
import (

64
internal/ui/ui_js.go Normal file
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@ -0,0 +1,64 @@
// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package ui
import (
"github.com/gopherjs/gopherjs/js"
"github.com/gopherjs/webgl"
"github.com/hajimehoshi/ebiten/internal/opengl"
"time"
)
var canvas js.Object
var context *opengl.Context
func Use(f func(*opengl.Context)) {
f(context)
}
func DoEvents() {
time.Sleep(1)
}
func Terminate() {
// Do nothing.
}
func IsClosed() bool {
return false
}
func SwapBuffers() {
// Do nothing.
}
func init() {
canvas = js.Global.Get("Canvas").New()
js.Global.Get("document").Get("body").Call("appendChild", canvas)
webglContext, err := webgl.NewContext(canvas, &webgl.ContextAttributes{
Alpha: true,
PremultipliedAlpha: true,
})
if err != nil {
panic(err)
}
context = opengl.NewContext(webglContext)
}
func Start(width, height, scale int, title string) (actualScale int, err error) {
return scale, nil
}