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Add ui_js.go and input_js.go
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c95390801a
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@ -43,6 +43,7 @@ func NewContext(gl *webgl.Context) *Context {
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DynamicDraw: BufferUsageType(gl.DYNAMIC_DRAW),
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DynamicDraw: BufferUsageType(gl.DYNAMIC_DRAW),
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StaticDraw: BufferUsageType(gl.STATIC_DRAW),
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StaticDraw: BufferUsageType(gl.STATIC_DRAW),
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}
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}
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c.gl = gl
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c.init()
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c.init()
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return c
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return c
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}
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}
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@ -12,6 +12,8 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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// +build !js
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package ui
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package ui
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import (
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import (
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32
internal/ui/input_js.go
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32
internal/ui/input_js.go
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@ -0,0 +1,32 @@
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package ui
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func IsKeyPressed(key Key) bool {
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// TODO: Implement this.
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return false
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}
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func IsMouseButtonPressed(button MouseButton) bool {
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// TODO: Implement this.
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return false
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}
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func CursorPosition() (x, y int) {
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// TODO: Implement this.
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return 0, 0
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}
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@ -12,6 +12,8 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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// +build !js
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package ui
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package ui
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import (
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import (
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64
internal/ui/ui_js.go
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64
internal/ui/ui_js.go
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@ -0,0 +1,64 @@
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package ui
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import (
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"github.com/gopherjs/gopherjs/js"
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"github.com/gopherjs/webgl"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"time"
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)
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var canvas js.Object
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var context *opengl.Context
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func Use(f func(*opengl.Context)) {
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f(context)
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}
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func DoEvents() {
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time.Sleep(1)
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}
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func Terminate() {
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// Do nothing.
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}
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func IsClosed() bool {
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return false
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}
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func SwapBuffers() {
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// Do nothing.
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}
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func init() {
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canvas = js.Global.Get("Canvas").New()
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js.Global.Get("document").Get("body").Call("appendChild", canvas)
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webglContext, err := webgl.NewContext(canvas, &webgl.ContextAttributes{
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Alpha: true,
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PremultipliedAlpha: true,
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})
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if err != nil {
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panic(err)
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}
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context = opengl.NewContext(webglContext)
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}
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func Start(width, height, scale int, title string) (actualScale int, err error) {
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return scale, nil
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}
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