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Hide matrix members
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494d07387d
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@ -28,7 +28,7 @@ const ColorMatrixDim = 5
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// Before applying a matrix, a color is un-multiplied, and after applying the matrix,
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// Before applying a matrix, a color is un-multiplied, and after applying the matrix,
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// the color is multiplied again.
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// the color is multiplied again.
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type ColorMatrix struct {
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type ColorMatrix struct {
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Elements [ColorMatrixDim - 1][ColorMatrixDim]float64
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es [ColorMatrixDim - 1][ColorMatrixDim]float64
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}
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}
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// ColorMatrixI returns an identity color matrix.
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// ColorMatrixI returns an identity color matrix.
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@ -49,7 +49,7 @@ func (c *ColorMatrix) dim() int {
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// Element returns a value of a matrix at (i, j).
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// Element returns a value of a matrix at (i, j).
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func (c *ColorMatrix) Element(i, j int) float64 {
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func (c *ColorMatrix) Element(i, j int) float64 {
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return c.Elements[i][j]
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return c.es[i][j]
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}
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}
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// Concat multiplies a color matrix with the other color matrix.
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// Concat multiplies a color matrix with the other color matrix.
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@ -65,7 +65,7 @@ func (c *ColorMatrix) IsIdentity() bool {
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}
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}
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func (c *ColorMatrix) setElement(i, j int, element float64) {
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func (c *ColorMatrix) setElement(i, j int, element float64) {
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c.Elements[i][j] = element
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c.es[i][j] = element
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}
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}
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// Monochrome returns a color matrix to make an image monochrome.
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// Monochrome returns a color matrix to make an image monochrome.
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@ -23,7 +23,7 @@ const GeometryMatrixDim = 3
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// A GeometryMatrix represents a matrix to transform geometry when rendering an image.
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// A GeometryMatrix represents a matrix to transform geometry when rendering an image.
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type GeometryMatrix struct {
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type GeometryMatrix struct {
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Elements [GeometryMatrixDim - 1][GeometryMatrixDim]float64
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es [GeometryMatrixDim - 1][GeometryMatrixDim]float64
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}
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}
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// GeometryMatrixI returns an identity geometry matrix.
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// GeometryMatrixI returns an identity geometry matrix.
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@ -42,7 +42,7 @@ func (g *GeometryMatrix) dim() int {
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// Element returns a value of a matrix at (i, j).
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// Element returns a value of a matrix at (i, j).
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func (g *GeometryMatrix) Element(i, j int) float64 {
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func (g *GeometryMatrix) Element(i, j int) float64 {
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return g.Elements[i][j]
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return g.es[i][j]
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}
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}
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// Concat multiplies a geometry matrix with the other geometry matrix.
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@ -58,7 +58,7 @@ func (g *GeometryMatrix) IsIdentity() bool {
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}
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}
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func (g *GeometryMatrix) setElement(i, j int, element float64) {
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func (g *GeometryMatrix) setElement(i, j int, element float64) {
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g.Elements[i][j] = element
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g.es[i][j] = element
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}
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}
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// ScaleGeometry returns a matrix that scales a geometry matrix by (x, y).
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// ScaleGeometry returns a matrix that scales a geometry matrix by (x, y).
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@ -29,16 +29,8 @@ func TestGeometryIdentity(t *testing.T) {
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}
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}
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func TestGeometryConcat(t *testing.T) {
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func TestGeometryConcat(t *testing.T) {
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matrix1 := GeometryMatrix{}
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matrix1 := ScaleGeometry(2, 2)
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matrix2 := GeometryMatrix{}
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matrix2 := TranslateGeometry(1, 1)
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matrix1.Elements = [2][3]float64{
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{2, 0, 0},
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{0, 2, 0},
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}
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matrix2.Elements = [2][3]float64{
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{1, 0, 1},
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{0, 1, 1},
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}
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matrix3 := matrix1
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matrix3 := matrix1
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matrix3.Concat(matrix2)
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matrix3.Concat(matrix2)
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@ -48,7 +40,7 @@ func TestGeometryConcat(t *testing.T) {
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}
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}
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for i := 0; i < 2; i++ {
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for i := 0; i < 2; i++ {
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for j := 0; j < 3; j++ {
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for j := 0; j < 3; j++ {
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got := matrix3.Elements[i][j]
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got := matrix3.Element(i, j)
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want := expected[i][j]
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want := expected[i][j]
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if want != got {
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if want != got {
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t.Errorf("matrix3.Element(%d, %d) = %f,"+
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t.Errorf("matrix3.Element(%d, %d) = %f,"+
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@ -66,7 +58,7 @@ func TestGeometryConcat(t *testing.T) {
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}
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}
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for i := 0; i < 2; i++ {
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for i := 0; i < 2; i++ {
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for j := 0; j < 3; j++ {
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for j := 0; j < 3; j++ {
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got := matrix4.Elements[i][j]
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got := matrix4.Element(i, j)
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want := expected[i][j]
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want := expected[i][j]
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if want != got {
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if want != got {
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t.Errorf("matrix4.Element(%d, %d) = %f, want %f",
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t.Errorf("matrix4.Element(%d, %d) = %f, want %f",
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