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graphics: Refactoring: Introduce arrayBufferLayoutPart
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@ -20,41 +20,72 @@ import (
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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)
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type arrayBufferLayoutPart struct {
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name string
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unit int // e.g. int16 is 2 [bytes]
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num int
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normalize bool
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}
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type arrayBufferLayout struct {
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type arrayBufferLayout struct {
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parts []arrayBufferLayoutPart
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}
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func (a *arrayBufferLayout) newArrayBuffer(c *opengl.Context) opengl.Buffer {
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total := 0
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for _, p := range a.parts {
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total += p.unit * p.num
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}
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return c.NewBuffer(opengl.ArrayBuffer, total*4*maxQuads, opengl.DynamicDraw)
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}
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}
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func (a *arrayBufferLayout) enable(c *opengl.Context, program opengl.Program) {
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func (a *arrayBufferLayout) enable(c *opengl.Context, program opengl.Program) {
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c.EnableVertexAttribArray(program, "vertex")
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for _, p := range a.parts {
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c.EnableVertexAttribArray(program, "tex_coord")
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c.EnableVertexAttribArray(program, p.name)
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}
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total := 0
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for _, p := range a.parts {
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total += p.unit * p.num
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}
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offset := 0
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for _, p := range a.parts {
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b := p.unit * p.num
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// TODO: Argument order doesn't match with glVertexAttribPointer: Fix them.
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// TODO: Argument order doesn't match with glVertexAttribPointer: Fix them.
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c.VertexAttribPointer(program, "vertex", false, a.totalBytes(), a.vertexNum(), 0)
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c.VertexAttribPointer(program, p.name, p.normalize, total, b, offset)
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c.VertexAttribPointer(program, "tex_coord", true, a.totalBytes(), a.texCoordNum(), a.vertexBytes())
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offset += b
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}
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}
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}
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func (a *arrayBufferLayout) disable(c *opengl.Context, program opengl.Program) {
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func (a *arrayBufferLayout) disable(c *opengl.Context, program opengl.Program) {
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c.DisableVertexAttribArray(program, "tex_coord")
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// TODO: Disabling should be done in reversed order?
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c.DisableVertexAttribArray(program, "vertex")
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for _, p := range a.parts {
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c.DisableVertexAttribArray(program, p.name)
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}
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}
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}
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func (a *arrayBufferLayout) vertexNum() int {
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// unsafe.SizeOf can't be used because unsafe doesn't work with GopherJS.
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return 2
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const (
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}
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int16Size = 2
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)
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func (a *arrayBufferLayout) vertexBytes() int {
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var (
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return int16Size * a.vertexNum()
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theArrayBufferLayout = arrayBufferLayout{
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}
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parts: []arrayBufferLayoutPart{
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{
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func (a *arrayBufferLayout) texCoordNum() int {
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name: "vertex",
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return 2
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unit: int16Size,
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}
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num: 2,
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normalize: false,
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func (a *arrayBufferLayout) texCoordBytes() int {
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},
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return int16Size * a.texCoordNum()
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{
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}
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name: "tex_coord",
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unit: int16Size,
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func (a *arrayBufferLayout) totalBytes() int {
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num: 2,
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return a.vertexBytes() + a.texCoordBytes()
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normalize: true,
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}
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},
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},
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}
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)
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type openGLState struct {
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type openGLState struct {
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arrayBuffer opengl.Buffer
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arrayBuffer opengl.Buffer
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@ -70,7 +101,6 @@ type openGLState struct {
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var (
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var (
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theOpenGLState openGLState
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theOpenGLState openGLState
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theArrayBufferLayout = arrayBufferLayout{}
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zeroBuffer opengl.Buffer
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zeroBuffer opengl.Buffer
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zeroProgram opengl.Program
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zeroProgram opengl.Program
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@ -82,11 +112,6 @@ const (
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maxQuads = indicesNum / 6
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maxQuads = indicesNum / 6
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)
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)
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// unsafe.SizeOf can't be used because unsafe doesn't work with GopherJS.
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const (
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int16Size = 2
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)
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func Reset(context *opengl.Context) error {
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func Reset(context *opengl.Context) error {
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return theOpenGLState.reset(context)
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return theOpenGLState.reset(context)
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}
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}
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@ -131,8 +156,7 @@ func (s *openGLState) reset(context *opengl.Context) error {
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return err
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return err
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}
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}
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stride := theArrayBufferLayout.totalBytes()
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s.arrayBuffer = theArrayBufferLayout.newArrayBuffer(context)
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s.arrayBuffer = context.NewBuffer(opengl.ArrayBuffer, stride*4*maxQuads, opengl.DynamicDraw)
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indices := make([]uint16, 6*maxQuads)
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indices := make([]uint16, 6*maxQuads)
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for i := uint16(0); i < maxQuads; i++ {
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for i := uint16(0); i < maxQuads; i++ {
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