mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
Remove void*
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parent
f82241b56f
commit
cc14882cb2
@ -28,7 +28,7 @@ func main() {
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u := cocoa.UI()
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textureFactory := cocoa.TextureFactory()
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window := u.CreateWindow(screenWidth, screenHeight, screenScale, title)
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window := u.CreateGameWindow(screenWidth, screenHeight, screenScale, title)
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textureFactoryEvents := textureFactory.Events()
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@ -45,6 +45,11 @@ void ebiten_WindowClosed(void* nativeWindow);
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return self;
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}
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- (void)dealloc {
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[self->glContext_ release];
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[super dealloc];
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}
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- (NSOpenGLContext*)glContext {
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return self->glContext_;
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}
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@ -73,7 +78,6 @@ void ebiten_WindowClosed(void* nativeWindow);
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(void)alert;
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(void)contextInfo;
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if (returnCode == NSAlertDefaultReturn) {
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[self->glContext_ release];
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[self close];
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ebiten_WindowClosed(self);
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}
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@ -34,7 +34,7 @@ void StartApplication(void) {
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[app finishLaunching];
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}
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void* CreateGLContext(void* sharedGLContext) {
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NSOpenGLContext* CreateGLContext(NSOpenGLContext* sharedGLContext) {
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NSOpenGLPixelFormatAttribute attributes[] = {
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NSOpenGLPFAWindow,
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NSOpenGLPFADoubleBuffer,
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@ -46,13 +46,12 @@ void* CreateGLContext(void* sharedGLContext) {
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initWithAttributes:attributes];
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NSOpenGLContext* glContext =
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[[NSOpenGLContext alloc] initWithFormat:format
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shareContext:(NSOpenGLContext*)sharedGLContext];
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shareContext:sharedGLContext];
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[format release];
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return glContext;
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}
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void* CreateWindow(size_t width, size_t height, const char* title, void* glContext_) {
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NSOpenGLContext* glContext = (NSOpenGLContext*)glContext_;
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NSWindow* CreateWindow(size_t width, size_t height, const char* title, NSOpenGLContext* glContext) {
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NSSize size = NSMakeSize(width, height);
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EbitenWindow* window = [[EbitenWindow alloc]
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initWithSize:size
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@ -87,8 +86,7 @@ void PollEvents(void) {
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}
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}
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void UseGLContext(void* glContextPtr) {
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NSOpenGLContext* glContext = (NSOpenGLContext*)glContextPtr;
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void UseGLContext(NSOpenGLContext* glContext) {
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CGLContextObj cglContext = [glContext CGLContextObj];
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CGLLockContext(cglContext);
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[glContext makeCurrentContext];
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@ -102,16 +100,6 @@ void UnuseGLContext(void) {
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CGLUnlockContext(cglContext);
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}
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void* GetGLContext(void* window) {
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NSOpenGLContext* GetGLContext(NSWindow* window) {
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return [(EbitenWindow*)window glContext];
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}
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void BeginDrawing(void* window) {
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// TODO: CGLLock
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[[(EbitenWindow*)window glContext] makeCurrentContext];
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void EndDrawing(void* window) {
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[[(EbitenWindow*)window glContext] flushBuffer];
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}
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@ -1,17 +1,18 @@
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package cocoa
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// void* CreateGLContext(void* sharedGLContext);
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// void UseGLContext(void* glContext);
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// @class NSOpenGLContext;
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//
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// NSOpenGLContext* CreateGLContext(NSOpenGLContext* sharedGLContext);
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// void UseGLContext(NSOpenGLContext* glContext);
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// void UnuseGLContext(void);
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//
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type textureFactory struct {
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sharedContext unsafe.Pointer
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sharedContext *C.NSOpenGLContext
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funcs chan func()
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funcsDone chan struct{}
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}
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@ -24,7 +25,7 @@ func runTextureFactory() *textureFactory {
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ch := make(chan struct{})
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go func() {
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runtime.LockOSThread()
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t.sharedContext = C.CreateGLContext(unsafe.Pointer(nil))
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t.sharedContext = C.CreateGLContext(nil)
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close(ch)
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t.loop()
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}()
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@ -47,7 +47,7 @@ func TextureFactory() graphics.TextureFactory {
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return getCurrentUI()
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}
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func (u *cocoaUI) CreateWindow(width, height, scale int, title string) ui.Window {
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func (u *cocoaUI) CreateGameWindow(width, height, scale int, title string) ui.GameWindow {
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return u.textureFactory.createWindow(u, width, height, scale, title)
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}
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@ -4,11 +4,16 @@ package cocoa
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//
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// #include "input.h"
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//
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// void* CreateWindow(size_t width, size_t height, const char* title, void* glContext);
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// void* CreateGLContext(void* sharedGLContext);
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// @class NSWindow;
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// @class NSOpenGLContext;
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//
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// void* GetGLContext(void* window);
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// void UseGLContext(void* glContext);
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// typedef NSWindow* NSWindowPtr;
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//
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// NSWindow* CreateWindow(size_t width, size_t height, const char* title, NSOpenGLContext* glContext);
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// NSOpenGLContext* CreateGLContext(NSOpenGLContext* sharedGLContext);
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//
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// NSOpenGLContext* GetGLContext(NSWindow* window);
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// void UseGLContext(NSOpenGLContext* glContext);
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// void UnuseGLContext(void);
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//
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import "C"
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@ -26,7 +31,7 @@ type Window struct {
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screenHeight int
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screenScale int
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closed bool
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native unsafe.Pointer
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native *C.NSWindow
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pressedKeys map[ui.Key]struct{}
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context *opengl.Context
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funcs chan func()
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@ -34,9 +39,9 @@ type Window struct {
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events chan interface{}
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}
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var windows = map[unsafe.Pointer]*Window{}
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var windows = map[*C.NSWindow]*Window{}
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func runWindow(cocoaUI *cocoaUI, width, height, scale int, title string, sharedContext unsafe.Pointer) *Window {
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func runWindow(cocoaUI *cocoaUI, width, height, scale int, title string, sharedContext *C.NSOpenGLContext) *Window {
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w := &Window{
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ui: cocoaUI,
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screenWidth: width,
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@ -116,7 +121,7 @@ func (w *Window) notify(e interface{}) {
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// Now this function is not used anywhere.
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//export ebiten_WindowSizeUpdated
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func ebiten_WindowSizeUpdated(nativeWindow unsafe.Pointer, width, height int) {
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func ebiten_WindowSizeUpdated(nativeWindow C.NSWindowPtr, width, height int) {
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w := windows[nativeWindow]
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e := ui.WindowSizeUpdatedEvent{width, height}
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w.notify(e)
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@ -141,7 +146,7 @@ var cocoaKeyCodeToKey = map[int]ui.Key{
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}
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//export ebiten_KeyDown
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func ebiten_KeyDown(nativeWindow unsafe.Pointer, keyCode int) {
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func ebiten_KeyDown(nativeWindow C.NSWindowPtr, keyCode int) {
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key, ok := cocoaKeyCodeToKey[keyCode]
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if !ok {
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return
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@ -152,7 +157,7 @@ func ebiten_KeyDown(nativeWindow unsafe.Pointer, keyCode int) {
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}
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//export ebiten_KeyUp
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func ebiten_KeyUp(nativeWindow unsafe.Pointer, keyCode int) {
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func ebiten_KeyUp(nativeWindow C.NSWindowPtr, keyCode int) {
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key, ok := cocoaKeyCodeToKey[keyCode]
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if !ok {
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return
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@ -163,7 +168,7 @@ func ebiten_KeyUp(nativeWindow unsafe.Pointer, keyCode int) {
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}
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//export ebiten_MouseStateUpdated
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func ebiten_MouseStateUpdated(nativeWindow unsafe.Pointer, inputType C.InputType, cx, cy C.int) {
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func ebiten_MouseStateUpdated(nativeWindow C.NSWindowPtr, inputType C.InputType, cx, cy C.int) {
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w := windows[nativeWindow]
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if inputType == C.InputTypeMouseUp {
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@ -190,7 +195,7 @@ func ebiten_MouseStateUpdated(nativeWindow unsafe.Pointer, inputType C.InputType
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}
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//export ebiten_WindowClosed
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func ebiten_WindowClosed(nativeWindow unsafe.Pointer) {
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func ebiten_WindowClosed(nativeWindow C.NSWindowPtr) {
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w := windows[nativeWindow]
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w.closed = true
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w.notify(ui.WindowClosedEvent{})
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6
ui/ui.go
6
ui/ui.go
@ -34,10 +34,14 @@ type WindowClosedEvent struct {
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type UI interface {
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PollEvents()
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CreateWindow(screenWidth, screenHeight, screenScale int, title string) Window
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CreateGameWindow(screenWidth, screenHeight, screenScale int, title string) GameWindow
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}
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type Window interface {
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Events() <-chan interface{}
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}
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type GameWindow interface {
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Draw(func(graphics.Context))
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Events() <-chan interface{}
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}
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