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restorable: Refactoring: Make (*Image).Size() available even after disposing
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@ -101,11 +101,6 @@ func (i *Image) Dispose() {
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theCommandQueue.Enqueue(c)
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}
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func (i *Image) Size() (int, int) {
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// i.image can be nil before initializing.
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return i.width, i.height
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}
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func (i *Image) InternalSize() (int, int) {
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return i.internalWidth, i.internalHeight
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}
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@ -75,6 +75,9 @@ type drawTrianglesHistoryItem struct {
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type Image struct {
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image *graphicscommand.Image
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width int
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height int
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basePixels Pixels
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// drawTrianglesHistory is a set of draw-image commands.
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@ -100,6 +103,8 @@ func init() {
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const w, h = 16, 16
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emptyImage = &Image{
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image: graphicscommand.NewImage(w, h),
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width: w,
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height: h,
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priority: true,
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}
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pix := make([]byte, 4*w*h)
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@ -120,7 +125,9 @@ func init() {
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// Note that Dispose is not called automatically.
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func NewImage(width, height int) *Image {
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i := &Image{
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image: graphicscommand.NewImage(width, height),
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image: graphicscommand.NewImage(width, height),
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width: width,
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height: height,
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}
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i.clear()
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theImages.add(i)
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@ -172,6 +179,8 @@ func (i *Image) MakeVolatile() {
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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image: graphicscommand.NewScreenFramebufferImage(width, height),
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width: width,
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height: height,
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screen: true,
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}
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i.clear()
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@ -238,7 +247,8 @@ func (i *Image) BasePixelsForTesting() *Pixels {
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// Size returns the image's size.
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func (i *Image) Size() (int, int) {
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return i.image.Size()
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// Do not acccess i.image since i.image can be nil after disposing.
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return i.width, i.height
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}
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// internalSize returns the size of the internal texture.
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@ -290,7 +300,7 @@ func (i *Image) ClearPixels(x, y, width, height int) {
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//
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// ReplacePixels for a part is forbidden if the image is rendered with DrawTriangles or Fill.
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func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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w, h := i.image.Size()
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w, h := i.Size()
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if width <= 0 || height <= 0 {
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panic("restorable: width/height must be positive")
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}
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@ -397,7 +407,7 @@ func (i *Image) readPixelsFromGPUIfNeeded() {
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//
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// Note that this must not be called until context is available.
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func (i *Image) At(x, y int) (byte, byte, byte, byte) {
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w, h := i.image.Size()
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w, h := i.Size()
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if x < 0 || y < 0 || w <= x || h <= y {
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return 0, 0, 0, 0
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}
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@ -472,20 +482,21 @@ func (i *Image) hasDependency() bool {
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}
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// Restore restores *graphicscommand.Image from the pixels using its state.
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func (i *Image) restore(width, height int) {
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func (i *Image) restore() {
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w, h := i.Size()
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// Do not dispose the image here. The image should be already disposed.
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if i.screen {
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// The screen image should also be recreated because framebuffer might
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// be changed.
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i.image = graphicscommand.NewScreenFramebufferImage(width, height)
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i.image = graphicscommand.NewScreenFramebufferImage(w, h)
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i.basePixels = Pixels{}
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i.drawTrianglesHistory = nil
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i.stale = false
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return
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}
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if i.volatile {
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i.image = graphicscommand.NewImage(width, height)
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i.image = graphicscommand.NewImage(w, h)
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i.clear()
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return
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}
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@ -493,7 +504,7 @@ func (i *Image) restore(width, height int) {
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panic("restorable: pixels must not be stale when restoring")
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}
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gimg := graphicscommand.NewImage(width, height)
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gimg := graphicscommand.NewImage(w, h)
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// Clear the image explicitly.
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if i != emptyImage {
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// As clearImage uses emptyImage, clearImage cannot be called on emptyImage.
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@ -511,7 +522,7 @@ func (i *Image) restore(width, height int) {
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if len(i.drawTrianglesHistory) > 0 {
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i.basePixels = Pixels{}
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i.basePixels.AddOrReplace(gimg.Pixels(), 0, 0, width, height)
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i.basePixels.AddOrReplace(gimg.Pixels(), 0, 0, w, h)
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}
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i.image = gimg
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@ -154,11 +154,7 @@ func (i *images) restore() {
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// Dispose all the images ahead of restoring. A current texture ID and a new texture ID can be duplicated.
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// TODO: Write a test to confirm that ID duplication never happens.
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sizes := map[*Image]struct{ w, h int }{}
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for i := range i.images {
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// Keep the size before disposing i.image.
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w, h := i.Size()
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sizes[i] = struct{ w, h int }{w, h}
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i.image.Dispose()
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i.image = nil
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}
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@ -215,8 +211,7 @@ func (i *images) restore() {
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}
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for _, img := range sorted {
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s := sizes[img]
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img.restore(s.w, s.h)
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img.restore()
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}
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}
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