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Add SetScreenScale (#115)
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@ -15,8 +15,10 @@
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package main
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"image/color"
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_ "image/jpeg"
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"log"
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)
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@ -24,17 +26,20 @@ import (
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const (
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initScreenWidth = 320
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initScreenHeight = 240
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initScreenScale = 2
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)
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var (
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gophersImage *ebiten.Image
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screenWidth = initScreenWidth
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screenHeight = initScreenHeight
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screenScale = initScreenScale
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keyStates = map[ebiten.Key]int{
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ebiten.KeyUp: 0,
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ebiten.KeyDown: 0,
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ebiten.KeyLeft: 0,
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ebiten.KeyRight: 0,
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ebiten.KeyS: 0,
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}
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)
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@ -51,16 +56,25 @@ func update(screen *ebiten.Image) error {
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screenHeight += 16
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}
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if keyStates[ebiten.KeyDown] == 1 {
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screenHeight -= 16
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if 16 < screenHeight {
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screenHeight -= 16
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}
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}
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if keyStates[ebiten.KeyLeft] == 1 {
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screenWidth -= 16
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if 16 < screenWidth {
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screenWidth -= 16
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}
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}
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if keyStates[ebiten.KeyRight] == 1 {
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screenWidth += 16
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}
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if keyStates[ebiten.KeyS] == 1 {
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screenScale = 3 - screenScale // Swap 1 and 2
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}
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ebiten.SetScreenSize(screenWidth, screenHeight)
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ebiten.SetScreenScale(screenScale)
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screen.Fill(color.RGBA{0x80, 0x80, 0xc0, 0xff})
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w, h := gophersImage.Size()
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w2, h2 := screen.Size()
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op := &ebiten.DrawImageOptions{}
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@ -69,7 +83,11 @@ func update(screen *ebiten.Image) error {
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return err
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}
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ebitenutil.DebugPrint(screen, "Press arrow keys")
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x, y := ebiten.CursorPosition()
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msg := fmt.Sprintf(`Press arrow keys to change the window size
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Press S key to change the window scale
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Cursor: (%d, %d)`, x, y)
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ebitenutil.DebugPrint(screen, msg)
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return nil
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}
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@ -79,7 +97,7 @@ func main() {
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if err != nil {
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log.Fatal(err)
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}
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if err := ebiten.Run(update, initScreenWidth, initScreenHeight, 2, "Window Size (Ebiten Demo)"); err != nil {
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if err := ebiten.Run(update, initScreenWidth, initScreenHeight, initScreenScale, "Window Size (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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@ -33,6 +33,8 @@ type channel struct {
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var MaxChannel = 32
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var channels = make([]*channel, MaxChannel)
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// NOTE: In GopherJS, sync.Mutex blocks a function and requires gopherjs:blocking comments.
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var channelsLock sync.Mutex
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func init() {
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@ -93,6 +93,11 @@ func SetScreenSize(width, height int) (bool, int) {
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return result, currentUI.actualScale
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}
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func SetScreenScale(scale int) (bool, int) {
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result := currentUI.setScreenSize(currentUI.width, currentUI.height, scale)
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return result, currentUI.actualScale
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}
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type userInterface struct {
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window *glfw.Window
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width int
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@ -52,6 +52,13 @@ func SetScreenSize(width, height int) (bool, int) {
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return result, actualScale
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}
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func SetScreenScale(scale int) (bool, int) {
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width, height := currentUI.size()
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result := currentUI.setScreenSize(width, height, scale)
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actualScale := canvas.Get("dataset").Get("ebitenActualScale").Int()
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return result, actualScale
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}
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var canvas js.Object
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type userInterface struct{}
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@ -228,15 +235,21 @@ func (u *userInterface) start(width, height, scale int, title string) (actualSca
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return actualScale, nil
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}
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func (*userInterface) setScreenSize(width, height, scale int) bool {
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func (*userInterface) size() (width, height int) {
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a := canvas.Get("dataset").Get("ebitenActualScale").Int()
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if a != 0 {
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w := canvas.Get("width").Int() / a
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h := canvas.Get("height").Int() / a
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s := canvas.Get("dataset").Get("ebitenScale").Int()
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if w == width && h == height && s == scale {
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return false
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}
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if a == 0 {
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return
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}
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width = canvas.Get("width").Int() / a
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height = canvas.Get("height").Int() / a
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return
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}
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func (u *userInterface) setScreenSize(width, height, scale int) bool {
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w, h := u.size()
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s := canvas.Get("dataset").Get("ebitenScale").Int()
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if w == width && h == height && s == scale {
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return false
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}
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actualScale := scale * devicePixelRatio()
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37
run.go
37
run.go
@ -25,6 +25,7 @@ var runContext = &struct {
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fps float64
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newScreenWidth int
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newScreenHeight int
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newScreenScale int
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}{}
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// CurrentFPS returns the current number of frames per second.
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@ -43,6 +44,9 @@ func CurrentFPS() float64 {
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// If you need to care about time, you need to check current time every time f is called.
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func Run(f func(*Image) error, width, height, scale int, title string) error {
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runContext.running = true
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defer func() {
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runContext.running = false
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}()
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actualScale, err := ui.Start(width, height, scale, title)
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if err != nil {
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@ -58,8 +62,20 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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frames := 0
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t := time.Now().UnixNano()
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for {
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if 0 < runContext.newScreenWidth || 0 < runContext.newScreenHeight {
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changed, actualScale := ui.SetScreenSize(runContext.newScreenWidth, runContext.newScreenHeight)
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if 0 < runContext.newScreenWidth || 0 < runContext.newScreenHeight || 0 < runContext.newScreenScale {
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changed := false
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actualScale := 0
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if 0 < runContext.newScreenWidth || 0 < runContext.newScreenHeight {
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c, a := ui.SetScreenSize(runContext.newScreenWidth, runContext.newScreenHeight)
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changed = changed || c
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actualScale = a
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}
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if 0 < runContext.newScreenScale {
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c, a := ui.SetScreenScale(runContext.newScreenScale)
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changed = changed || c
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// actualScale of SetScreenState is more reliable than one of SetScreenSize
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actualScale = a
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}
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if changed {
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w, h := runContext.newScreenWidth, runContext.newScreenHeight
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if err := graphicsContext.setSize(w, h, actualScale); err != nil {
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@ -69,6 +85,7 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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}
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runContext.newScreenWidth = 0
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runContext.newScreenHeight = 0
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runContext.newScreenScale = 0
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if err := ui.DoEvents(); err != nil {
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return err
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@ -110,10 +127,22 @@ func SetScreenSize(width, height int) {
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if !runContext.running {
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panic("SetScreenSize must be called during Run")
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}
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if width <= 0 || height <= 0 {
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panic("width and height must be positive")
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}
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runContext.newScreenWidth = width
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runContext.newScreenHeight = height
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}
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// TODO: Create SetScreenPosition (for GLFW)
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// SetScreenSize changes the scale of the screen.
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func SetScreenScale(scale int) {
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if !runContext.running {
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panic("SetScreenScale must be called during Run")
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}
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if scale <= 0 {
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panic("scale must be positive")
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}
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runContext.newScreenScale = scale
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}
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// TODO: Create SetScreenScale
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// TODO: Create SetScreenPosition (for GLFW)
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