examples/rotate: Use RunGame

Updates #1111
This commit is contained in:
Hajime Hoshi 2020-04-12 18:04:52 +09:00
parent d0115f61ae
commit cd4a0ba489

View File

@ -32,17 +32,18 @@ const (
screenHeight = 240 screenHeight = 240
) )
var ( type Game struct {
count = 0 count int
gophersImage *ebiten.Image gophersImage *ebiten.Image
) }
func update(screen *ebiten.Image) error { func (g *Game) Update(screen *ebiten.Image) error {
count++ g.count++
if ebiten.IsDrawingSkipped() { return nil
return nil }
}
w, h := gophersImage.Size() func (g *Game) Draw(screen *ebiten.Image) {
w, h := g.gophersImage.Size()
op := &ebiten.DrawImageOptions{} op := &ebiten.DrawImageOptions{}
// Move the image's center to the screen's upper-left corner. // Move the image's center to the screen's upper-left corner.
@ -52,13 +53,16 @@ func update(screen *ebiten.Image) error {
// Rotate the image. As a result, the anchor point of this rotate is // Rotate the image. As a result, the anchor point of this rotate is
// the center of the image. // the center of the image.
op.GeoM.Rotate(float64(count%360) * 2 * math.Pi / 360) op.GeoM.Rotate(float64(g.count%360) * 2 * math.Pi / 360)
// Move the image to the screen's center. // Move the image to the screen's center.
op.GeoM.Translate(screenWidth/2, screenHeight/2) op.GeoM.Translate(screenWidth/2, screenHeight/2)
screen.DrawImage(gophersImage, op) screen.DrawImage(g.gophersImage, op)
return nil }
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
} }
func main() { func main() {
@ -75,9 +79,12 @@ func main() {
if err != nil { if err != nil {
log.Fatal(err) log.Fatal(err)
} }
gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) g := &Game{}
g.gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Rotate (Ebiten Demo)"); err != nil { ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("Rotate (Ebiten Demo)")
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err) log.Fatal(err)
} }
} }